Outdoor games

caregiver

Mobile game "Owl".

On one side of the site - a place for "butterflies" and "bugs". A circle is drawn to the side - “owl's nest”. The selected baby "owl" gets into the nest. The rest of the children - "butterflies" and "bugs" - stand behind the line. The middle of the site is free. Butterflies and bugs fly at the word of the teacher “Day” (children run around the playground). At the word of the educator "Night", butterflies and bugs quickly stop in their places and do not move. At this time, the owl quietly flies to the hunting ground and takes those children who have moved (takes them to the nest). At the word of the teacher "Day", the owl returns to its nest, and butterflies and bugs begin to fly. The game ends when the owl has 2-3 butterflies or bugs. The teacher marks the children who have never been taken by an owl to the nest.

Mobile game "For mushrooms".

All the animals on the edge (children go in a round dance).

They are looking for milk mushrooms and waves.

Squirrels jumped (jumping squatting, depicting squirrels),

The fish were looking.

Chanterelle fled (run),

Collected chanterelles.

The hares jumped (jump standing),

They were looking for bugs.

The bear passed (walk like a bear),

Fly agaric crushed.

Mobile game "Dragonfly".

Children gather in the yard, in the garden or in a spacious room, squat down, resting their hands on their sides, and, overtaking each other, try to jump to the opposite end of the place intended for play. Which of the children will be the first to come to the designated place in this way is considered the winner, and the one who stumbled along the road is excluded from the number of players. This simple game gives children great pleasure and develops their physical strength.

mobile game « Raindrops".

The teacher invites the children to stand in a column one by one and put their hands on the shoulders of the one who is standing in front of him.

Educator. Make a circle out of the column, leave your hands on your shoulders. Now quietly, on tiptoe, move in a circle ... Imagine that a drizzling quiet rain begins. Let your hands become small drops of rain, there are a lot of them, they fall from the sky: with your fingertips very gently drum on the shoulders of the one who walks in front of you ... And now the rain intensifies and the raindrops have become larger and heavier: drum with your fingertips harder on your shoulders. If you listen, you will hear the sound of rain... Imagine that the rain has become even stronger: quickly tap your flat palms on your shoulders... The rain gradually subsides: drum with your fingertips... The rain has almost completely stopped: very gently touch with your fingertips... The rain is completely over, and our hands and the legs are resting. Stretch your arms up above your head and imagine that with your hands you beckon and call the sun, which is already emerging from behind the clouds and clouds. Put your hands down. Finger gymnastics "Fingers in the forest"

One, two, three, four, five.

The fingers went out for a walk.

This finger went to the forest,

This finger mushroom found

This finger began to clean,

This finger began to fry,

Well, this one just ate

That's why he got fat.

Alternately, the children open their fingers from the cam, first from the little finger to the thumb (twice).

Mobile game "Where does anyone live?".

Children stand in two lines at a distance of 8-10 steps from one another. In the middle between the lines, draw two circles, each 80-100 cm in diameter; one circle is the "yard", the other is the "forest". In the ranks there are the same "birds" and "animals". Each pair of the first and second ranks chooses the name of any bird or animal, forest or domestic. The second rank chooses the same names for itself. Suppose the first two children in two lines are hares, the second are cats, etc. When the teacher calls the pets, these children quickly run into the forest. For example, at the signal of the teacher “Cuckoo!” children - "cuckoos" from two ranks rush to the circle, which is a forest; at the signal “Cats”, the children-“cats” from two lines rush to the circle, which is the yard. The teacher marks the child from the pair who runs to the circle faster. When all the children are in the circle, the game ends.

Mobile game "To your flag".

In the middle of the site, 5 small circles are drawn one next to the other; In each circle, the leader stands with a flag of a certain color in his hands. Children are divided into 5 groups. Each group has its own color, the same as that of the leader. At the signal of the teacher, the leaders take turns leading their columns to the edge of the site, marching in a large circle that was drawn earlier. To the words of the educator “Leading, to the places!” the leaders return to their circles and quietly change flags, and the children continue to walk in a large circle. To the words of the educator “To your flags!” the leaders raise the flags up, and the children run towards them. The group of children who quickly finds the flag of their color and stands in a column behind the leader wins. A new leader is chosen from each group. The game is repeated.

Mobile game "We work in the garden."

They took a rake in their hands, combed the beds,

We watered the cool beds!

One-two, one-two! The beds were watered.

We planted radish seeds in the ground,

One-two, one-two! That's how we planted!

Mobile game "Kids and wolf".

The leader becomes the center of the round dance and sings verses. The round dance takes a step for each vowel sung by the leader. Three lines are clockwise, and the fourth is counterclockwise.

Leading. We drive, we drive, in-oh-dim round dance!

Who, who from the forest-o-chka is coming to us?

He has a yoke-o-locks, hee-hee!

Like in the forest on an e-o-lochka, hee hee!

Round dance. Hedgehog! Hedgehog! The hedgehog is coming!

Not afraid of a round dance!

He has hooves on his feet

And the horns are sticking out of the head!

Round dance. Elk! Elk! Moose is coming!

Not afraid of a round dance!

Leading. We drive, we drive, we drive!

Who, who is coming to us from the forest?

Soft paws - paw-paw-paw!

And there are scratches on them - tsap-scratch!

Round dance. Cat! Cat! The cat is coming!

Not afraid of a round dance!

Leading. We drive, we drive, we drive!

Who, who is coming to us from the forest?

He has two u-u-u-u-ha,

Teeth, tail and belly-u-ho-hoo-ha!

Round dance. Wolf! Wolf! The wolf is coming!

Run away, round dance!

The round dance breaks, the kids run away, and the game of tag or hide and seek begins. If they play tag, then the host immediately rushes to catch: the one he catches will become the next wolf. If they play hide and seek, then the wolf closes his eyes and sings (just like on the motive of 4 lines “The round dance is not afraid”):

One, two, three, four, five!

The wolf is going to look for kids!

I'm big and evil at all!

Who did not hide - we will eat everyone!

Olesya Emelyanova

While he sings, the kids hide. Whoever the wolf finds first will take his place in the next game.

Mobile game "Mousetrap".

Children are divided into two equal groups. One group is mice. They stand in a column one after the other. From the second group of children, make 3 circles - these are 3 "mousetraps". Children who form mousetraps hold hands and raise their hands to the teacher’s words “The mousetrap is open”. The mice run first through one mousetrap, and then through the second, and so on. At the word of the educator, “Clap!” the mousetrap closes (children in a circle lower their hands). The mice that remain in the circle are considered to be caught and become in a circle. The game ends when all mice are caught. The mousetrap with the most mice caught wins. The game is repeated. Children change roles.

The mobile game "The breeze in the clearing".

Children perform physical exercise with funny lyrics.

The wind breathes, breathes (Hands up - deep breath.

And the trees are all swaying. Then - to the sides, a wave of brushes.

Quieter wind, quieter Up again, take a deep breath.

And the trees are higher, higher. And down, long exhalation.)

Let's sit quietly, quietly.

Daisies on the lawn

The beetle flew in a colored shirt,

Daisies on the lawn

The beetle flew in a colored shirt.

Zhu-zhu-zhu, zhu-zhu-zhu,

I am friends with daisies.

Quietly swinging in the wind

I bow down low.

Mobile game "Bolder forward!".

Children are divided into two groups. They line up and stand facing the middle of the site. At the first signal, one group turns to face the opposite side and marches in place, and the second line goes forward. At the second signal, the children who were marching in place turn around and catch those who were marching in a line forward. The latter quickly run away to their places (behind the line). The game is repeated. Children change roles. The group of children wins, in the line of which there are fewer caught children.

Mobile game "Cubs".

Bear cubs lived in more often,

They turned their heads

Like this, like this

They turned their heads.

Hands on the belt, turning the head to the right and left.

Bear cubs looking for honey

They shook the tree together,

Like this, like this

They shook the tree together.

Feet shoulder-width apart, arms up, torso to the right and left.

Waddled

And they drank water from the river

Like this, like this

And they drank water from the river.

We walk like bear cubs, we lean forward.

And then they danced

They raised their paws higher

Like this, like this

The paws were raised higher.

Free dance.

Here's a swamp on the way

How can we pass it?

Jump and jump, jump and jump

Have fun, my friend.

Jumping on two legs moving forward.

A bear with a doll stomp loudly,

Loud stomp, look.

And clap their hands loudly,

Clap loudly, one-two-three.

Stretched to the sky

Bent over to the ground

twirled, twirled

And they fell on the grass. Wow!

Mobile game "Bear and bees".

One child plays the role of a mother bee, the second child plays the role of a bear, and the rest of the children play the role of bees.

The bees flew (bees fly)

Collect honey from flowers (circling).

Teddy bear, teddy bear is coming (bear walks towards them),

The bees will take away the honey.

Bees, go home!

This hive is our house.

Get away, bear, from us (the bees are chasing the bear):

"W-w-w-w!"

Mobile game "Birds in the nest".

Children sit on chairs placed in the corners of the room. These are the "nests". At the signal of an adult, all the "birds" fly out to the middle of the room, scatter in different directions, squat, "looking for food", fly again, waving their arms-wings. At the signal "Birds, in the nests!" kids should return to their places. It is important that the children act on a signal, fly away from the "nest" as far as possible and return only to their "nest".

This outdoor game for preschoolers can be played on the street. Then the “nest” will be a circle drawn on the ground, in which the child must squat down.

Mobile game "Airplane".

Children are placed in any order in a circle, line, column, etc. These are “aircraft in hangars”. Everyone should remember their hangar - their place. On a signal, the planes “take off for a training flight” and move in any direction. When meeting with another aircraft, one must “plan”: tilt the body to the right, left, forward with arms extended to the sides so as not to “break the wings”. At the next signal, all planes fly to their hangars. The game is repeated 3-4 times.

Mobile game "Fox and hares".

Children must jump, dodge, hide, run away.

- Bunnies scattered on the forest lawn. Here are some bunnies, runaway bunnies. (They jump.) The bunnies sat on the meadow, digging a spine with their paws. These are the paws, paws-scratches. (They sit, make movements with their hands, hide.) Suddenly a fox runs - a red-haired sister.

The child is looking for hares and sings: “Where, where are the hares? Runaway bunnies? Ah, there you are!” (Catches up.)

Mobile game "Lamb".

The players stand in a circle, and the lamb is inside the circle. Players walk in a circle and say the words:

You, little gray lamb,

With a white tail!

We fed you

We fed you.

Don't hit us!

Play with us!

Hurry up!

At the end of the words, the children run in all directions, and the lamb catches them.

Rules of the game. You can run away only after the end of the words.

Mobile game "Who is the first, who is the last."

The children line up, then tiptoe across the bridge.

– Oh, look who is meeting us? (Hedgehog.)

- Where is the hedgehog sitting? (On a stump.)

He wants to play with us too.

Mobile game "Blow harder!".

Children are divided into two groups and sit at opposite ends of the playground. Risers are placed in the middle of the hall, and two threads are stretched in parallel between them (one is higher, the other is lower), each 1 m long. Pieces of paper are strung on the threads. The teacher calls one child from each group. They approach the threads and blow on the pieces of paper with such force that each piece moves to the end along the thread.

"Bears and bees".

Children are divided into two equal groups, one is bears, the rest are bees. At a distance of 3 m from the house of bees, a forest is outlined, where the bears are.

On the opposite side at a distance of 8-10m there is a meadow. The bees are located on their domain - on an elevation (wall, bench, low log). At the signal of the teacher, they fly into the meadow with honey and buzz. At this time, the bears climb into the hive and feast on honey. At the signal of the teacher “Bears! » bees fly to their hives and sting (touch) those bears who did not have time to escape into the forest. Then the bees return to the hive and the game resumes. When repeating the game, the children change roles.

Theory

Direct speech of the teacher

  1. Submit game name

The game is called "Bears and Bees"

The funny animal is sewn from plush:
There are paws, there are ears.
Give the beast some honey
And arrange a lair for him! (Bear)

In more often he lives in the forest,
Has a sweet tooth.
In the summer he eats raspberries, honey,
Paw sucks all winter.
Can roar loudly
And his name is... (Bear)

The bee is a flying insect. Bees eat pollen and nectar. We also know them for their sweet honey.

These insects live in families, looking for food and water together, together they protect their home from enemies.

She can't sleep early in the morning
I really want to work
Here I brought honey
Working ... (bee)

Above the flower she buzzes,
It flies so fast to the hive,
I gave my honey to the honeycombs,
What is her name? …(bee)

  1. Reveal game content

Sweet-tooth bears live in the thicket of the forest. Their people even called bears because they know (know) where to find honey. They know how to climb trees and get honey from the hive.

Bees, workers, fly all day through meadows and fields to collect honey. Bees are small but friendly people. And they know how to protect themselves, they have a sharp sting. It's good that bears have thick skin. So the bears are waiting for the bees to fly away from the hive in order to feast on the honey again.

So now we will get into the thicket of the forest and play bears and bees.

  1. Game conditions

We will be divided into two groups - a few people will be bears (3-4 people), and the rest will be bees.

Here, behind the line, there will be a forest - bears live here. On the contrary, on this log - there will be a beehive, bees will live here.

  1. rules

Listen to how we will play when I say "morning" the bees fly to the meadow for honey and buzz. At this time, the bears climb into the hive and feast on honey.

At the signal "Bears!" bees fly to their hives and sting (touch) those bears who did not have time to escape into the forest. Then the bees return to the hive and the game resumes.

  1. Fixing the rules

What signal will the bees fly to the meadow? (morning)

How will they fly? (they will buzz, flap their wings, squat on flowers ...)

When can bears go for honey?

At what signal do the bees return to defend their hive? (The Bears)

When do bears need to run into the forest?

  1. Movement display

How the bees will sting - touching with the palm of their hand, without hurting the children who portray bears.

  1. Distribution of roles

Rhythm to choose bears:

A clumsy bear wanders through the forest.
He likes to "borrow" sweet honey from bees.

  1. Distribution of attributes and placement of players

We dress medals - bees and masks - bears, take our places.

  1. Game Guide

"Morning" - The bees are light, run on toes, squat down, collect nectar,

P / and "Mousetrap"

Purpose of the game : Improve movement coordination and agility.

Game progress: The players are divided into two unequal groups. A smaller group of children, holding hands, form a circle. They represent a mousetrap. The remaining children (mice) are outside the circle. Those representing the mousetrap begin to walk in a circle, saying:

Oh, how tired the mice are,

They ate everything, they ate everything,

Beware, cheaters

We will get to you.

Here we put mousetraps,

Let's get everyone now!

Children stop, raise their clasped hands up, forming a gate. Mice run into the mousetrap and run out of it. At the signal of the teacher “Clap”, the children standing in a circle lower their hands, squat - the mousetrap slams shut. Mice that do not have time to run out of the circle (mousetraps) are considered to be caught. Those caught become in a circle, the mousetrap increases. When most of children are caught, the children switch roles and the game resumes. The game is repeated 4-5 times.

m/p "Who has the ball?"

Purpose of the game: develop mindfulness; to consolidate the ability to perform game actions in accordance with the rules.

Game progress:

The players form a circle, the leader is chosen. He stands in the center of the circle, and the rest of the children move tightly towards each other, hands behind everyone.

The teacher gives someone a ball (6-8 cm in diameter), and the children pass it around behind their backs. The driver tries to guess who has the ball. He says: "Hands!" - and the one who is being addressed should put both hands up, palms up, as if showing that he does not have the ball. If the driver has guessed correctly, he takes the ball and stands in a circle, and the player who has the ball is found starts to drive. The game is repeated.

p / and "Lovishka" (with ribbons)

Target: To develop in children dexterity, ingenuity. Practice running with dodging, catching and building in a circle.

Game progress:The players are built in a circle, each receives a ribbon, which he lays behind the belt or behind the collar. In the center of the circle is a trap. At the signal “One, two, three - catch,” the children scatter, and the trap seeks to pull the ribbon from someone. The one who has lost the ribbon steps aside. At the signal “One, two, three - quickly run into a circle!”, The children are built in a circle. The teacher offers to raise their hands to those who have lost the ribbon, that is, lost, and counts them. The trap returns the ribbons to the children. The game starts with a new driver.

Rules:The trap should take only the tape, without delaying the player. The player, having lost the tape, steps aside.

p / and "Figures"

Target:Cultivate creativity.

Game progress:At the signal of the teacher, all the children scatter around the playground (hall). On the next signal, all the players stop at the place where the team found them and take some kind of pose. The teacher notes those whose figures turned out to be the most successful.

m/p "Find and keep silent"

Target:Develop attention in children.

Game progress:The teacher hides an object in advance and invites the children to find it. The one who saw the object comes up to the teacher and quietly reports the find. The teacher notes the children who turned out to be the most attentive.

p / and "We are funny guys"

Target: .

Game progress:Children stand on one side of the playground beyond the line. The second line is drawn on the opposite side of the site. There is a trap in the center of the site. The trap is assigned by the teacher or chosen by the children. The children say in unison:

We are funny guys

We love to run and jump.

Well, try to catch up with us.

One, two, three - catch!

After the word “catch”, the children run to the other side of the playground, and the trap catches up with the runners, catches them. The one whom the trap manages to touch before the evader crosses the line is considered to be caught. He steps aside. After 2-3 runs, another trap is selected. The game is repeated 3-4 times.

Directions. If after 2 - 3 runs the trap does not catch anyone, a new trap is still selected

p / and "Fishing rod"

Target:Improve coordination abilities, strengthen leg muscles.

Game progress:The players stand in a circle, the teacher will stand in the center of the circle. He holds a rope in his hands, at the end of which is tied a bag of sand. The teacher rotates the rope with the bag in a circle just above the floor (ground), and the children jump up on two legs, trying to prevent the bag from touching their legs. Having described 2-3 circles with a bag, the teacher pauses, counts the number of those who hit the bag and gives instructions on how to perform jumps.

p / and "Quickly take it"

goal:Improve signal responsiveness.

Game progress: Children form a circle and, at the signal of the teacher, walk or run around objects (cubes, cones, pebbles), which should be one or two less than children. On the signal: “Quickly take it!” - Each player must take an object and raise it above his head. The one who did not have time to pick up the item is considered the loser.

p / and "Empty place"

Target:Develop the ability to navigate in space and speed

Run.

Game progress:The players stand in a circle, putting their hands on their belts - windows are obtained. The leader is chosen. He walks behind the circle and says: I walk around the house

And I look through the windows

I will go to one

And I'll knock softly.

After the word “I’ll knock,” the driver stops, looks into the window against which he stopped, and says: “Knock-knock-knock.” The one in front asks: "Who came?" The leader says his name. Standing in a circle asks: "Why did you come?". The driver replies: “We run to the races,” and both run around the players in different directions. There is an empty space in the circle. The one who reaches it first remains in the circle; the latecomer becomes the driver, and the game continues.

m/p "Classes"

Target:Teach kids to jump.

Game progress:Classics (5 - 6) are painted on the asphalt.
The child takes a flat stone and throws it into the first class. Then he jumps on two legs to the first class, picks up a stone and jumps back. He throws a pebble into the second class, and he himself jumps first into the first class, and from it to the second. Just the same raises a stone and jumps through the first class. Then he throws into the third class and so on until he goes beyond the class line. After that, the rest of the children begin to jump. When the turn comes again to the first child, he takes his pebble and throws it into the class that he did not get into before. So all the children take turns playing. The child from the group who passes all classes first wins.

p / and "Don't get caught"

Target:Develop dexterity and coordination of movement.

Game progress:The players are located around the cord, laid out on the floor in the form of a circle. There are two leaders in the center of the circle. At the signal of the teacher, the children jump on two legs into the circle and back out of the circle as the traps approach. The player who managed to "tarnish" receives a penalty point. After 50 sec. The game stops, the losers are counted, the game is repeated with new drivers.

p / and "Bird Flight"

Target:To fix climbing on the gymnastic ladder.

Game progress:At one end of the hall are children - "birds". At the other end of the hall there are aids on which you can “fly up” (gymnastic benches, cubes, etc.) - “trees”.

At the signal of the teacher: “The birds are flying away!” - children, waving their arms like wings, scatter around the hall; to the signal: "Storm!" - run to the hills and hide there. When the teacher says “The storm has stopped!”, the children descend from the hill and again scatter around the hall (“the birds continue their flight”). During the game, the teacher without fail provides insurance for children, especially when descending from the gymnastic wall.

m/p "Don't Stay on the Floor"

Target:Develop the ability to act on a verbal signal, quickly navigate the situation.

Game progress:A driver is selected - a trap that runs with the children throughout the hall (platform). As soon as the teacher said: “Catch!” - everyone runs away from the trap and tries to climb onto some kind of elevation (bench, cube, stump, etc.). The trap tries to pin down the escaping before they have time to stand on the dais. Children touched by the trap step aside. At the end of the game, the number of caught players is counted and another driver is chosen. The game is restarted.

p / and "The ball to the driver"

Target:Develop dexterity and speed of reaction, the ability to play in a team.

Game progress:The players are divided into 2-3 teams. Each team is built in a circle, in the center of each circle is the leader with the ball in his hands. The drivers throw the ball to the players of their circle in turn and get it back. When the ball goes around all the players, the driver raises it above his head and says “Done!”. Whose team is faster.

p / and "Geese - swans"

Target:to educate children in endurance, the ability to perform movements on a signal. Practice running with dodge.

Game progress:On one side of the hall (platform) the house in which the geese are located is indicated. On the opposite side of the hall stands a shepherd. To the side of the house is a lair (approximately in the middle of the hall), in which a wolf lives, the rest of the place is a meadow. Children are chosen to play the role of a wolf and a shepherd, the rest portray geese. The shepherd drives the geese out into the meadow, they graze and fly.

SHEPHERD: Geese, geese!

Geese: (stop and answer in chorus). Ha, ha, ha!

SHEPHERD: Do you want to eat?

GOOSIE: Yes, yes, yes!

SHEPHERD: So fly!

Geese: We can't:

Gray wolf under the mountain

He won't let us go home.

SHEPHERD: So fly as you like,

Just take care of your wings!

Geese, spreading their wings (spread their arms to the sides), fly home through the meadow, and the wolf, running out of the den, tries to catch them (stain). Caught geese go to the lair. After two runs, the number of geese caught by the wolf is counted. Then new drivers are selected - a wolf and a shepherd.

m/n "Flies - does not fly"

Target:Develop the ability to distribute attention, teach concentration.

Game progress:The children stand in a circle with the teacher in the center. He names animate and inanimate objects that fly and do not fly. For example, the teacher says: “The plane flies, the chair flies, the sparrow flies,” etc. Children should raise their hands up if a flying object is named.

p / and "Entertainers"

Target:Develop motor activity of children.

Game progress:A leader is chosen - an entertainer who stands in the center of the circle formed by the children. Holding hands, the children walk in a circle to the right and left, saying:

In an even circle one after another

We go step by step.

Stay where you are! together

Let's do this………..

Children stop, lower their hands; the entertainer shows some movement, and all players must repeat it.

p / and "Firefighters in training"

Target:To consolidate the ability to climb the gymnastic wall without missing the rails.

Game progress:Children are built in four columns facing the gymnastic wall - these are firefighters. On each span of the gymnastic wall, bells are hung at the same height (on a rail).

At the signal of the teacher: "March!" - the children standing first in the columns run to the gymnastic wall, climb it, ring the bell, go down and return to the end of their column. The teacher marks the child who completed the task the fastest. Then the signal is given again and the next group of children runs, and so on.

Target:Develop mindfulness, activity of sensory systems.

Hodge games:The players stand in a circle, in the center of the circle is the driver blindfolded. One of the children approaches the driver, the driver must recognize his friend by touch. The game continues 5-6 times, each time a new driver is chosen.

p / and "Frost Red Nose"

Target: Cultivate speed and agility

move: On the opposite side of the site, two houses are marked, the players are located

In one of the houses. Leading - Frost Red Nose becomes in the middle of the site facing the players and says:

I'm Frost Red Nose.

Which one of you decides

On the way - to start the path?

The players respond in unison:

We are not afraid of threats

And we are not afraid of frost.

After the word “frost”, the children run across the playground to another house, and the driver catches up with them and tries to touch them with his hand, “freeze”. "Frozen" stop at the place where they were touched, and until the end of the dash they stand without moving. The teacher, together with Frost, counts the number of "frozen". After each dash, a new Frost is chosen. At the end of the game, they compare which Frost froze more players.

p / and "Hunters and hares"

Target : Cultivate dexterity

Stroke:A hunter is chosen from among the players, the rest of the children are hares. On one side of the hall (platform) there is a place for a hunter, on the other - a house for hares. The hunter walks around the hall, pretending to be looking for traces of hares, and then returns to his house. Hares jump out of _ behind the bushes and jump (on 2 legs, on the right or left - whoever wants) in different directions. At the signal: "Hunter!" - hares run away into the house, and the hunter throws balls at them (he has 2-2 balls in his hands). The hares he hit are considered shot, and he takes them to his house. After each hunt for hares, the hunter changes, but is not selected from among those caught.

p/i "Brave Sparrows"

Target : Cultivate speed and agility

Stroke:Children are built in a circle, in front of each playing two snowballs. In the center of the circle, the driver is a cat. Children pretend to be a sparrow and, at the signal of the teacher, jump into the circle through the snowballs and jump back out of the circle as the cat approaches. A sparrow touched by a cat. Receives a penalty point, but is not out of the game. After a while, the teacher stops the game and counts the number of "pegged"; a new driver is selected.

p / and "Sly fox"

Target: Cultivate speed and agility

Stroke:The players stand in a circle at a distance of one step from each other. To the side, outside the circle, the fox's house is indicated. At the signal of the teacher, the children close their eyes, and the teacher goes around them from the outside of the circle and touches one of the players, who becomes the leader - a cunning fox. Then the children open their eyes, in chorus 3 times (with a short interval) ask (quietly at first, then louder): “Cunning fox, where are you?” After the third question, the cunning fox quickly runs out to the middle of the circle, raises his hand and says: “I'm here!”. All the players scatter around the site, and the fox catches them (touching them with his hand). After the fox catches 2-3 children and takes them to his house, the teacher says: “In the circle!”. The game is restarted.

m/p "School of the ball"

Target : development of dexterity, quick reaction, attention

Target:A small ball is given for the game. Children play one at a time, two at a time, and in small groups. The player performs the task of movement in order. Having successfully coped with one, he moves on to the next. If a child makes a mistake, he passes me x to another. When the game continues, he starts with the move in which he made a mistake.

p / and "Bears and bees"

Target: Cultivate speed and agility

Stroke:On one side of the hall is a beehive, and on the opposite side is a meadow. To the side is a bear den. At a prearranged signal from the educator, the bees fly out of the hive (get off the hill (it can be a gymnastic bench, wall, etc.)) fly to the meadow for honey and buzz. The bees fly away, and the bears run out of the den and climb into the hive (fly up the hill) and feast on honey. As soon as the teacher gives a signal: “Bears!”, the bees fly to the hives, and the bears run away to the den. The bees that did not have time to hide sting (touching it with their hand). The stung bears miss one game. The game resumes, and after it is repeated, the children change roles.

p / and "Owl"

Target: Build creative imagination

Stroke:On one side of the hall, an owl's nest is indicated. A driver is placed in the nest - an owl. The rest of the children depict birds, butterflies, beetles - they fly around the hall. After a while, the teacher says: “Night!” - and all the players stop on the spot in those positions in which the night caught. The owl flies out of its nest, flaps its wings and looks at who is moving. The one who moved, the owl takes him to his nest. The teacher says: "Day!" - and butterflies, bugs, birds come to life and again begin to fly, spin. After two sorties of an owl for hunting, the number of those caught is counted and a new driver is selected.

p / and "Pair running"

Target: Learn to run in pairs

Stroke:"Change the subject." Children (two children, each with a cube in their hands), at the signal of the teacher, run to the hoop (35 m), change the cube for a ball and return back to the team. Pass the ball to the next players. The next children change the ball for a cube. The task for children is to change one object for another as quickly as possible.

m/n "Who will get to the flag sooner"

Target: improve crawling skills

on all fours and the ability to navigate

in space

Stroke:All players sit on chairs. At a distance of 5-6 steps from the edge of the site, a line is drawn, beyond which there are 4-5 children. On the opposite side of the site, at a distance of 18 - 20 steps, the lines against each place a chair, on which a flag is placed. The chairs are in line. At the signal of the teacher, the children run to the flags, take them, lift them up, then put them back. The teacher notes which of the children raised the flag before the others. Then all those who fled sit on chairs, and the next 4-5 people take their place beyond the line. The game ends when all the children run 1 time to the flag.

p / and "Burn, burn clearly!"

Target: Develop speed and agility

Stroke:The players stand in a column of two, holding hands, in front of the column is the leader. The children say in chorus:

Burn, burn brightly so that it does not go out.

Look at the sky, the birds are flying

The bells are ringing!

One, two, three - run!

At the end of the words, the players of the last pair lower their hands and run to the beginning of the column - one to the right, the other to the left of it. The driver tries to tarnish one of the players before he has time to join hands with his pair. If the driver has stained the player, then he becomes a pair with him in front of the column.

m / and "Get in the hoop"

Target: Develop eye and accuracy of motor actions

Stroke:3 teams participate, building children in a column behind the throw line facing the wall (3-4 m from the throw line). Opposite each team there is a hoop on the floor (1.5-2 m from the throw line). The first players hold the ball in their hands. On a signal, the first players throw the ball against the wall so that, having rebounded, it hits the hoop, then into their hands. Having caught the ball, the children pass it to the next one, and they themselves stand at the end of the column. For each accurate throw, the team is awarded one point. The team that gets large quantity points.

p / and "Homeless Hare"

Target: Improve the speed of response to a sound signal

Stroke:A hunter and a homeless hare are selected from among the players. The rest of the players - hares draw circles for themselves (at home), and everyone stands in it.

The "homeless hare" runs away, and the "hunters" catch up with him. "Hare" can escape from the "hunter" by running into any circle; then the “hare” that has flocked in the circle must immediately run away, because now he is becoming homeless and the “hunter” will catch him. As soon as the “hunter” has caught (stripped) the hare, he himself becomes a “hare”, and the former “hare” becomes a “hunter”.

p / and "Carousel"

Target:to develop in children the rhythm of movements and

The ability to coordinate them with words

Stroke:Children form a circle, holding the cord with their right hand, walk in a circle at first slowly, then faster and start running. Movements are performed in accordance with the text spoken aloud:

Barely, barely, barely, barely

The carousels spin

And then around, around, around,

Everyone run, run, run.

After the children run 2-3 circles, the teacher organizes them and gives a signal to change the direction of movement. The players turn around and, intercepting the cord with the other hand, continue walking and running. Then the teacher together with the children says:

Hush, hush, don't rush!

Stop the carousel!

One, two, one, two

Here the game is over.

The movement of the "carousel" is gradually slowing down. To the words "That's the game over!" children stop.

m/p "Knock down the skittle"

Target: Train accuracy, strengthen arm muscles

Stroke:Players stand in a line behind the starting line for 6-8 people. On a signal, children change snowballs, trying to knock down the skittles (distance 4-5 m from the starting line). The players who managed to hit the targets are marked.

p / and "From bump to bump"

Target: develop the ability to jump on two legs with

moving forward

Stroke:The teacher lays out flat hoops in a checkerboard pattern (6 pieces in two lines). The players line up in two columns and, on command, jump on two legs from hoop to hoop. The distance between children in jumps is 2-3 hoops, in order to prevent injuries. The team that completes the task quickly and correctly wins.

p / and "Oncoming dashes"

Target: Strengthen the ability of children to run for distillation

Stroke:The group is divided in half. The players stand on opposite sides of the court behind the lines in a line at a distance of at least one step from each other. Each group of children has ribbons of their own color on their hands - blue, yellow. At the signal of the teacher “blue”, children with blue ribbons run to the opposite side. The children standing opposite stretch out their palms forward and wait for the running ones to touch them with their hands. The one who was touched runs to the other side of the site, stops behind the line, turns and raises his hand up. Etc.

p/i "Serso"

Target: Develop attention, eye, coordination

movement, accuracy

Stroke:Two children stand opposite each other at a short distance (2-3 m). One of them throws towards the other ring, and he catches them on a stick.

With a large number of participants, the children, divided into pairs, stand opposite each other at a distance of 3-4 m. One of them (by agreement) has a stick in his hands, the other has a stick and several rings (at first 2, later 3-4) . The latter puts rings on the tip of the stick and sends them one at a time towards his partner, who catches the rings on his stick. When all the rings are thrown, the rings caught are counted, after which the children change roles. Whoever catches the most rings wins.

p / and "K&

In children 5-6, 6-7 years old, the nature of play activity changes somewhat. Now they are already beginning to be interested in the result of an outdoor game, they are striving to express their feelings, desires, to realize their plans. However, imitation and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

Game "Bear and bees"

Tasks: practice running, follow the rules of the game.

Description: participants are divided into two teams - "bears" and "bees". Before the start of the game, the “bees” take their places in their “hives” (benches, ladders can serve as hives). At the command of the leader, the “bees” fly to the meadow for honey, and at this time the “bears” climb into the “hives” and feast on honey. Having heard the signal “Bears!”, All the “bees” return to the “hives” and “sting” (salat) the “bears” who did not have time to escape. The next time the stung "bear" no longer goes out for honey, but remains in the den.

Game "Burners"

Tasks: exercise in running, respond to a signal, follow the rules of the game.

Description: An odd number of children take part in the game, who become pairs and hold hands. Ahead of the column is the leader, who looks ahead. Children repeat the words in chorus:

Burn, burn bright
To not go out
Look at the sky
The birds are flying
The bells are ringing!
Once! Two! Three! Run!

As soon as the participants say the word “Run!”, Those standing in the last pair in the column release their hands and run along the column forward, one on the right side, the other on the left. Their task is to run forward, stand in front of the driver and join hands again. The driver, in turn, must catch one of this pair before they join hands. If you manage to catch, then the driver with the caught one forms a new pair, and the participant left without a pair will now drive.

"Move Items"
2–4 circles (50 cm in diameter) are drawn on the ground at a distance of 8–10 m. Several different objects (pins, cubes, toys) are placed in one circle, the other remains free. The child stands at the free circle and, at the signal of the adult, begins to transfer objects here one at a time from another circle. Two teams can play at the same time.

Mobile game "Two frosts"

A well-known game for preschoolers with simple rules. Tasks: to develop braking in children, the ability to act on a signal, exercise in running.

Description: On opposite sides of the site there are two houses, marked with lines. Players are placed on one side of the court. The teacher chooses two people who will become leaders. They are located in the middle of the playground between the houses, facing the children. These are two Frosts - Frost Red Nose and Frost Blue Nose. At the signal of the educator “Begin!” both Frosts utter the words: “We are two young brothers, two frosts are remote. I am Frost Red Nose. I am Frost Blue Nose. Who among you will dare to set off on a path? All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. Those of the guys who were touched by the Frost freeze in place and remain standing like that until the end of the run. The frozen ones are counted, after which they join the players.

Game "Cunning Fox"

Purpose: to develop dexterity, speed, coordination.

Description: A line is drawn on one side of the site, thereby designating the “Fox House”. The teacher asks to close the eyes of the children, who are located in a circle. The teacher walks around an educated circle behind the backs of the children, touches one of the participants, who from that moment becomes a “cunning fox”.

After that, the teacher invites the children to open their eyes and, looking around, try to determine who is the cunning fox. Next, the children ask 3 times: "Cunning fox, where are you?". At the same time, the questioners look at each other. After the children have asked for the third time, the cunning fox jumps to the middle of the circle, raises his hands up and shouts: "I'm here!". All participants scatter around the site in all directions, and the cunning fox is trying to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” and the game starts again.

Game "Catching deer"

Tasks: practice running in different directions, agility.

Description: Two shepherds are chosen among the participants. The rest of the players are deer located inside the outlined circle. The shepherds are behind the circle, opposite each other. At the leader's signal, the shepherds take turns throwing the ball at the deer, and they try to dodge the ball. The deer hit by the ball is considered to be caught and leaves the circle. After several repetitions, counts the number of deer caught.

Game "Fishing Rod"

Tasks: to develop dexterity, attention, speed of reaction.

Description: Participants sit in a circle. In the center is the driver - the educator. He holds a rope in his hands, at the end of which is tied a small bag of sand. The driver rotates the rope in a circle above the ground itself. Children jump so that the rope does not touch their legs. Those participants whose legs are touched by the rope are eliminated from the game.

Game "Hunters and Falcons"

Tasks: practice running.

Description: All participants - falcons, are on the same side of the hall. In the middle of the hall are two hunters. As soon as the teacher gives a signal: “Falcons, fly!” Participants must run to the opposite side of the hall. The task of the hunters is to catch (tarnish) as many falcons as possible before they have time to cross the imaginary line. Repeat the game 2-3 times, then change the drivers.

Spider and flies game

Description: in one of the corners of the hall, a circle denotes a web in which there is a spider - the driver. All the other guys are flies. All flies "fly" around the hall, buzzing. At the signal of the host "Spider!" flies freeze. The spider comes out of hiding and carefully examines all the flies. Those who move, he leads into his web. After two or three repetitions, the number of flies caught is counted.

Mobile game "Mousetrap"

Tasks: to develop in children the ability to perform actions on a signal.

Description: Two participants stand facing each other, join hands and raise them higher. Then they both say in unison:

“How we got tired of mice, they gnawed everything, everyone ate!
We will set up a mousetrap and then we will catch mice!

While the participants are saying these words, the rest of the guys should run under their clasped hands. At the last words, the hosts abruptly drop their hands and catch one of the participants. Caught joins the catchers and now there are three of them. So gradually the mousetrap grows. The last participant left is the winner.

"Catch up with your couple"
Children stand in pairs one after another at a distance of 2-3 steps on one side of the playground. At the signal of the teacher, the first in pairs run to the other side of the site, the second catch up (each with his partner). AT reverse side children change places (the first catch up with the second).

Silk snakes

Inventory: multi-colored ribbons, sticks or pencils, buttons.

◈ Take two multi-colored ribbons about 1.5 m long and attach them at one end to a pencil or stick.

◈ Unravel the ribbons and show your child how to do the simplest movements so that the ribbons snake. You can arrange a dance with ribbons to the music.

Chickens in the garden

Inventory: string (rope, ribbon, rope) or chalk.

◈ With the help of a lace (rope, chalk), a small space is limited. This is a garden. A chair is placed not far from him - the "booth" of the watchman. The role of "watchman" is first performed by the mother. Children are chickens.

◈ As soon as the "watchman" sits on a chair, the "hens" make their way into the "garden" and start running there, pecking, clucking. The “watchman” notices the “hens” and drives them out of the garden - clapping his hands, saying: “Shoo! Shush! The chickens run away. The "watchman" goes around the "garden" and sits down again. The game is restarted.

Balls in a box

Number of players: 1 - 6 people.

Inventory: balls for table tennis.

◈ An adult drops colored celluloid balls (for table tennis, or small rubber balls) on the floor and asks the children to collect them, bring them and put them in a box.

◈ You can complicate the game by placing several obstacles in front of the scattered balls that the child must overcome in order to collect the balls (for example, climbing over a log, a bench, etc.).

◈ Balloons can be used different colors and sizes and ask children to collect balls selectively: either only small ones, or one-color ones.

Cockerel

Number of players: 1-6 people

Equipment: small toys.

◈ In front of the children, at a step distance, objects no more than 10-12 cm high are placed. In children, the “wings” arms are lowered, extended, somewhat laid aside with the palms forward, the shoulder blades are shifted.

◈ Raising their knees high, pulling the sock, the children move forward, stepping over objects, singing: "P-to-shock." On the syllable "shock" the children put their foot behind the object.

◈ The game is repeated several times. Adult controls posture.

Lavata

Number of players: 3-8 or more people

◈ The leader is selected. Children stand in a circle, hold hands and sing:

"We dance the dance, tra-ta-ta, tra-ta-ta,

We are dancing a dance - this is lavata.

Are my pens good? - asks the presenter.

"Good!" - they all answer in unison.

Everyone joins hands and walks in a circle, repeating the first two lines.

"Is my nose good?" - asks the presenter.

"Good!" - they all answer in unison.

Everyone puts the tip of their index finger to the nose of the neighbor in front and again walks in a circle, repeating the first lines.

"Are my knees good?"

"Good!"

Everyone puts their hands on the knees of the children standing next to them and sings a song, walking in a circle.

"Are my ears good?"

"Good!"

Everyone puts their hands on the ears of the children standing next to each other in a circle, and again they walk in a circle with a song.

◈ You can use other parts of the body in the game: cheeks, forehead, stomach.

He hit the gate

Number of players: from two people.

Inventory: chairs, skittles, cubes, etc.

◈ Chairs, skittles and other items are placed at a distance of 30-50 cm from each other (these are gates). Arrange 3-5 such gates.

◈ Children must go through all the gates and not knock them down. At first they pass with open, and then with closed eyes.

push the ball

Number of players: 3 or more people.

Equipment: balloons.

◈ Inflate the balloon.

◈ The players, holding hands, stand in a circle.

◈ Try to keep the ball from touching the ground by pushing it with any part of the body, including the hands, which must remain connected.

◈ If the ball touches the ground, the group loses the right to push it with their hands. Each time the ball touches the ground, the prohibition extends to one more part of the body.

Who is sooner

Number of players: 2-6 people.

Inventory: ribbons or strings, sticks or pencils.

◈ Two children hold the ends of a long colored ribbon with a bow or bell attached to the middle.

◈ On a signal, they begin to wind the tape around the sticks attached to its ends.

◈ The winner is the one who first winds the tape to the middle.

dancers

Number of players: 2-6 people.

Equipment: balls, broom, chairs, mops, etc.

◈ To different tunes, you can ask children to dance in different ways:

♦ holding the ball (apple) between the foreheads;

♦ riding on brooms;

♦ with chairs; with mops, etc.

hide and seek

Number of players: 2-6 people.

◈ The driver is facing the wall, and at this time the children are in a hurry to hide. The driver considers: "One, two, three, four, five, I'm going to look." Then he goes in search.

◈ Those who are hiding can jump out of their hiding place and, having reached the place where the driver was standing, bang their hand on the wall, while saying: “Tuki-tuki there, for yourself.”

◈ If the driver saw the one who hid first, he must run to the wall and say: “Tuki-tuki there, I saw (call the child by name)”.

Owl Owl

Number of players: 4-6 people.

◈ One of the players - "owl" - is in a small circle (in the "nest"). The rest freely run and jump, depicting bugs, butterflies, frogs.

◈ At the signal of the presenter: “The night is coming!” - everyone stops, freezes in place, and the "owl" flies out to hunt.

◈ Noticing a moving player, the “owl” takes him by the hand and takes him to the “nest”. If the “owl” does not notice the moving players, but the signal sounds: “Day!”, Then it flies into the “nest” alone, without prey.

◈ When the players hear: “Day!”, they start moving again. After two or three repetitions, a new "owl" is chosen.

◈ In this game, children should know the rules well:

♦ "Owl" should not watch the same player for a long time.

♦ It is impossible to escape from the "owl".

Bench

Number of players: 4 or more people. Inventory: shop.

◈ "Shop" - this is any long enough bench, bench or just closely shifted chairs (you can tie them with a rope so that they do not move apart).

◈ Children, having chosen the driver, sit next to the bench.

◈ The driver walks past, then lightly hits one of the seated on the knee. The more sudden, unexpected this blow, the better!

◈ The driver and the one he chose need to run around the bench and try to take the vacant seat.

◈ The one who did not have time becomes the leader in the next round.

Zhmurki

Number of players: 3-8 people.

Inventory: blindfold for the burner.

◈ Choose a person who is playing. Put an eye patch on him.

◈ He should catch the rest of the children who move as quietly as possible, and let the walker know their location by clapping, voice or other signals.

◈ If someone who is naked has caught someone, he must, without removing his bandages, try to guess who it is. If he didn't guess right, he continues to drive. And if you guessed correctly, the caught becomes naked.

"Who will take fewer steps?"
Several children stand behind the line and, at the signal of an adult, run to the opposite side of the site to the place indicated by the line (approximately at a distance of 5–6 m). Each of the players tries to take steps as long as possible and counts them. At the end of the run, the children say who took how many steps, and determine who has fewer steps. First, the teacher offers to run the set distance in turn and counts the steps of each child himself, and then the children do it themselves. Running exercises can be complicated by additional tasks.

With older preschoolers, this game can be played with an element of competition: who will most quickly transfer objects. In this case, several children or even 2-3 groups take part in the game. Then circles are drawn on the site according to the number of children or groups playing, the same number of objects are placed in each circle. If several children play, then the teacher monitors who will quickly transfer the objects and carefully put them in a free circle. If playing in groups, then the number of children in each group should be the same, and the number of objects in the circles should correspond to the number of children. At the signal of the teacher, the children standing first in their groups start running. The second can run only when the first come running, put the object in a free circle and touch the next player with their hand. In this case, the team that moves the items faster and does not break the rules wins.
"Stop!"
Children run around the playground in different directions. At the signal: "Stop!" they stop and freeze in place. At the signal: "You can run!" game continues. Children who did not immediately respond to the signal, at the discretion of the teacher, must perform any movements (squats, jumps, bends, etc.).

"Running Traps"
On one side, the children stand behind the line. A line is also drawn on the opposite side. In the middle between the lines is a "trap". After the words: “One, two, three, catch!” the children run across to the other side of the playground, the “trap” catches them. The one whom the "trap" touches is considered to be caught, he also becomes a "trap".

"Who will overtake?"
On one side of the playground, children stand in one line with balls in their hands. On command: "March!" children run, throwing balls over their heads, to the opposite side of the playground. The winner is the one who, without dropping the ball, comes running first.

"Squat Traps"
Choose a "trap". On a signal: "One, two, three - run!" the children scatter around the playground, and the “trap” tries to catch them (touch them with their hands). You can not catch someone who managed to sit down and touch the ground with his hand. When three children are caught, a new "trap" is chosen. The game is repeated 3-4 times.

"Pushers"
A circle with a diameter of 2–3 m includes 2–6 “pushers”. "Pushers" stand on one leg and, jumping on it, try to unbalance each other or knock them out of the circle. Pushing is allowed in the chest or shoulders.

"Fun competition"
The players stand in 3-4 columns at a common line. In front of each column, gymnastic benches are placed 4-5 steps away, then hoops on the floor. On a signal, the first ones run to the benches, crawl along them in the indicated way (on their stomachs, on their knees and hands), get off, run up to the hoops, crawl into them, put the hoops on the floor and quickly return to the end of the column. The second of the columns run, etc. The players who complete the task first win.
Rules: crawl in the indicated way to the end of the bench; put the hoop on the floor, do not throw it.

"Gardeners"
Children are built in 2-3 columns of 6 people behind the line on one side of the playground. standing first in the columns they hold in their hands 5 small circles cut out of cardboard or made of willow twigs. The second children have buckets with small cubes or pebbles in their hands, the third have buckets of sand, the fourth have watering cans, the fifth have empty buckets, the sixth have no inventory. At a distance of 5–6 m from the line behind which the children stand, another line is drawn. At the signal of the educator, those standing in the column are the first to run to the second line, lay out circles behind it - as if making holes - at a step distance from one another. Then, quickly returning to the end of their column, on the move they touch the second ones with their hands. The second players run behind the line and put a cube or a pebble in each circle (“plant potatoes”). Those standing third run and pour a handful of sand into each circle (“fertilize the plantings”). The fourth players run up with watering cans and make imitation movements, as if watering each planting. Fifths run with buckets, "harvest" (put cubes in buckets) and return to the end of the column. And finally, the latter quickly collect mugs. The column that “plants vegetables” and “harvests” faster wins.
Rules: start the game at the signal of the teacher; do not run if the previous player has not yet touched; arrange items neatly.

"Harvesting"
Children are built in 3 columns of 5 people behind the line on one side of the site. A second line is drawn on the opposite side of the site. The first players of each team hold a wheelbarrow in their hands, 6 bags (filled with hay, straw, sawdust, etc.) lie on their side. At the signal of the teacher, the first player must quickly put one bag on the wheelbarrow and take it over the line on the other side of the site, then quickly return back, pass the wheelbarrow to the second and stand at the end of the column. The same is repeated by other players until all the bags are transported over the line (inventory may be conditional). The team whose last player comes running first wins.

"Spinners"
The game involves 2-3 groups of players. They stand in columns, with the first players located closer to the center of the site. On a signal, the first players turn 360 °, then the first and second numbers turn around their axis together. During the turn, the second number holds the partner's hands by the belt. Next, the turn is performed simultaneously by 3 players, etc. The first team to complete turns in fours, fives or sixes wins. When the game is repeated, turns are performed in the other direction.

"Who is sooner?"
Children are located on one side of the playground, next to them are empty baskets, boxes. On the other side is a box with acorns, cones, etc. Two or three children with the same buckets in their hands, at the signal of the teacher, run to the box, fill the buckets with acorns (cones), bring them, pour them into baskets, boxes. Then they run back to the boxes and fill their buckets. The game continues until the children fill their baskets. Whoever does it first wins.

"Rope"
A rope with a length of at least 1 m is placed on the ground, flags, cubes or other objects are placed at a distance of 5–6 m from its ends. Two children stand at the ends of the string facing their flags. At the signal of the teacher: "One, two, three - run!" the children each run to their own flag, trying to run around it as quickly as possible, return to the rope and pull its end in their direction. The one who manages to do it first wins. Instead of a rope, you can use a jump rope. When selecting pairs for the game, the teacher should take into account the physical fitness of the children. It is important that children in pairs are approximately equal in strength.

"Bag Run"
Children stand on one side of the playground, holding bags in their hands. On command: "Run!" they quickly get into the bags and start running to the line on the opposite side. The children who come running first win.

"Planting Potatoes"
Children stand in two columns, the distance between the columns is 3-4 steps. A start line is drawn in front of the columns. The children standing first in the columns have a bag of 5-6 potatoes in their hands. Opposite the columns, 10 m from the starting line, 5-6 small circles are drawn in a row. At the signal of the teacher, the first players run to their circles, lay out the potatoes one by one in a circle, come back and pass the empty bags to the next. They run to the mugs, collect potatoes in bags, return and pass bags of potatoes to the next players in turn. Thus, some "plant" potatoes, others "pick" them. The column wins, all the players of which complete the task first. The first players run at the signal of the teacher; standing second, third, etc. they can only run when they get a bag in their hands.

"Christmas tree traps"
Children are randomly placed on the playground, the “trap” is in the middle. On a signal: "One, two, three - catch!" everyone scatters around the site, dodging the "trap". The guys are trying to help each other out, since the “trap” cannot stain those children who stand facing each other and, stretching their arms to the sides down, will depict a Christmas tree.

"Hand Fifteen"
One child puts his hands on the table, palms up, the other sits opposite and holds his hands on the table, palms down. With a quick movement, he tries to touch his partner’s palms with his palms, “stain” them, he pulls his hands away. If the "tag" manages to touch the palms of a friend, the players switch roles. Who touched more once, he won.

"Palms"
Two players stand opposite each other. They simultaneously clap their hands, and then connect them in front of them (right - on the left, left - on the right). Next, the palms are connected crosswise: the right - with the right, the left - with the left. Finally clap - and again palms together! At first, these movements are done slowly, and then faster and faster until the palms are tangled. Then the game starts over.

"Race in pairs"
Children are divided into pairs, hold hands and stand on one side of the playground. At the signal of the teacher, they run to the opposite side. The winner is the pair that ran faster than the others without separating their hands. The game is played 4-5 times. When repeating the game, children can connect their hands crosswise.

"Blue, Red, Yellow"
Children take ribbons of three or two colors, tie them on each other's arm (or tuck the end of the ribbon at the back under the elastic of sports trousers). Then everyone lines up along the line on one side of the court. The teacher says: “Ready!”, and everyone takes a high start position. The signal to start running is the name of the color of the tape, for example: "Yellow!". At this signal, children run only with a yellow ribbon. The rest should stay where they are. Having reached the opposite side of the playground, the children remain there. Then the teacher calls another color, then a third. When the signal is repeated, the children run in the opposite direction. And so they change 3-4 times.

"Birds and cage"
Children are divided into two subgroups. One forms a circle in the center of the site; children walk in a circle, holding hands - this is a "cage". Another subgroup is "birds". The teacher says: “Open the cage!”, And the children forming the cage raise their hands. "Birds" fly into the "cage" (in a circle) and immediately fly out of it. The teacher says: "Close the cage!". Children put their hands up. The "birds" remaining in the "cage" are considered to be caught and stand in a circle. The "cage" increases, and the game continues until 1-3 "birds" remain. Then the children switch roles.

"Bird Flight"
Children run around the playground - these are "birds". At the signal of the teacher: “Wind, storm!” children run up to the gymnastic wall (stumps) and quickly climb onto it - they hide. Then the teacher says: "The sun came out." Children get off and run around the playground again. The game is repeated 4-5 times.

"North and South Wind"
Choose two leaders. The first one is tied with a blue ribbon on his hand - this is the “north wind”, the second - a red one - this is the “south wind”. The rest of the children run around the playground. "Northern Wind" tries to "freeze" as many children as possible (touch them with your hand). "Frozen" children take any position. The "South Wind" "thaws" them, touching them with a hand, exclaiming: "Free!". After 2–3 min. new drivers are appointed, and the game is repeated.

"Trap, take the tape"
The players stand in a circle, choose a "trap". Everyone, except for the “trap”, takes a colored ribbon and lays it behind the belt or behind the collar. The "trap" stands in the center of the circle. At the teacher's signal: "Run!" children run around the playground. The "trap" catches up with them, trying to pull the tape from someone. The one who has lost the ribbon temporarily steps aside. At the signal of the teacher: “One, two, three, run in a circle!” the children gather in a circle. The "trap" counts the number of tapes and returns them to the children. The game resumes with a new "trap".

"Swipe"
A ball is hung on a horizontal rack in the net. Two players of approximately the same height stand on both sides of the ball, which hangs 25 cm above the raised hands of the children. On a signal, they jump up and try to hit the ball harder. The winner is the one who most often beat the ball away from himself in the other direction.
Rules: jump up with a push of two legs; hit the ball by touching it with both hands.

"Who will throw further?"
A start line is drawn on one side of the site. At 5 m from it, 3–4 lines are drawn in parallel with an interval of 4 m between them. The players are divided into several teams, and each line up in a column one at a time behind the start line. Each player has a bag of peas. Players taking turns in their teams throw bags of peas as far as possible beyond the drawn lines and stand at the end of their column. The team in which the players managed to throw more bags over the far line wins.

"Roll the ball into the goal"
Children roll the ball to each other in a straight line between two flags. The one who makes the fewest mistakes wins.
"Butterflies, Frogs and Herons"
Children run freely on the playground. At the signal of the teacher, they begin to imitate the movements of butterflies (waving their “wings”, spinning), frogs (down on all fours and jumping), herons (freeze, standing on one leg). As soon as the teacher says: “Let's run again!”, They again begin to run around the site in random directions.

"Ball under the bar"
On the playground, a plank is set at a height of 40–50 cm, at a distance of 3–6 m from it, lines are drawn on both sides. The players who take turns kicking the ball send the ball so that it rolls under the bar and does not roll out beyond the opposite line.

"Make no mistake"
Several players put (each for themselves) sticks 40 cm long and stand from them to the right. At the expense of the teacher and the rest of the children, they jump, shifting their legs to the right and left of the stick. The one who made a mistake (stepped on a stick, jumped without counting) is out of the game.
Rules: jump rhythmically, alternating jumps to the right and left.

Back to back

◈ Each participant chooses a partner of approximately the same height as him.

◈ Partners sit back to back and join hands in a castle.

◈ Then the facilitator invites them to try to stand up. After they have learned to stand up together, let them try to do it with three, four, etc.

wolf and geese

Number of players: 6 or more people.

◈ From among the players choose the "hostess" and the "wolf". The rest are "geese". "Mistress" convenes "geese":

"Geese-swans, home!"

"Geese" shout: "We are afraid!"

“The gray wolf under the mountain does not let us go home!”

"Well, fly quickly!"

◈ "Geese" run, they are caught by "wolf". Uncaught "geese" "hostess" again sends to the field. The game continues until the "wolf" catches all the "geese".

"Jump and Turn"
Children are randomly placed on the playground. On a signal: "Hop!" all at the same time should jump higher, turn in the direction indicated by the teacher, look around without leaving their place. Did everyone turn right?

Brook

Number of players: 7, 9 or 11 people.

◈ The players stand one after another in pairs, join hands and hold them high above their heads. From clasped hands, a long corridor is obtained.

◈ The player who did not get a pair goes to the source of the “brook” and, passing under clasped hands, looks for a pair.

◈ Holding hands, the new couple makes their way to the end of the corridor, and the one whose couple was broken goes to the beginning of the “brook” and, passing under clasped hands, takes someone away with him.

◈ You can play for a very long time.

Change-change

Number of players: 2, 4 or 6 people.

◈ Children are divided into pairs. The facilitator names some part of the body. Children in each of the pairs must touch these parts of the body.

◈ For example, if heels are named, each partner is positioned so that their heels are in contact with the heels of the other child.

◈ After several body parts are listed, you can say: “Change-change”, after which everyone should quickly change partners.

Ocean is shaking

Number of players: 2-6 people.

Option 1

◈ The driver is selected. The rest of the children stand in a circle at a distance of one step from each other, each draws a circle around himself. The driver walks around those who play “snake”, while those children to whom he says: “The sea is worried” stand behind him, forming a chain.

◈ So they walk, holding hands, until all the players are gathered from their seats. For some time they continue to walk or run in a chain.

◈ Suddenly, the driver announces: “The sea is calm!” - everyone lowers their hands and runs to take circles.

◈ The child who was left without a circle becomes the leader, and the game is repeated.

Option 2

◈ Children stand in a circle, hold hands and, shaking their hands, say: “The sea worries once, the sea worries two, the sea worries three, the marine figure freezes in place.”

◈ At the words: “Freeze in place”, the children should freeze in some position, and the leader tries to guess what each child depicted.

Agile winders

Number of players: 2-4 people.

Inventory: two coils or baton, rope 3-4 m long, tape.

◈ A ribbon is tied to the middle of the rope. The ends of the rope are attached to large coils (relay sticks, etc.).

◈ Two players take coils and diverge from each other by the length of the rope.

◈ On command, the players quickly spin the reel, winding the rope around it and moving forward.

◈ The winner is the one whose reel touches the finish line first.

snake

Number of players: 4 - 6 people

Inventory: rope, ribbon or rope.

◈ The players sit in a circle. A driver walks around the circle, in whose hands is a “snake”. Suddenly, the driver throws a "snake" into the middle of the circle. Participants must quickly jump up and stand on the rope, pressing the “snake” to the ground with their feet.

◈ Anyone who does not have enough space on the rope is out of the game and goes to drive.

◈ The "snake" can be played "for the winner." In this case, the driver, making the rope shorter and shorter (tying it in half), throws it into a circle until only one participant can stand on the “snake”. He will be the winner.

baba yaga

Number of players: 2-6 people.

◈ "Baba Yaga" is selected. She leaves the room while the rest of the children are playing and dancing.

◈ When Baba Yaga returns, she says: “Baba Yaga is coming, she will take everyone who jumps.”

◈ Children should freeze and not move. The first one to move, "Baba Yaga" punishes - tickles or makes him perform some homework. For example, sweep the floor.

◈ The child gestures as he sweeps the floor.

Catch the sock

Number of players: 2-6 people

Inventory: sock with sand or other load.

◈ Players are tossed with a weighted toe. The sock must be caught by the tied end, and not by the one in which the load is located.

◈ Partners should gradually diverge from each other - as long as you can throw a sock.

Airship

Number of players: 1-2 people.

Inventory: Balloons, straws, glue, two chairs, threads.

◈ Take some balloons oblong shape. Tape a cocktail straw along each balloon and thread a string through the straw.

◈ After that, tie both ends of the thread to the backs of the chairs - so that the threads are stretched parallel to the ground. Everything, our airships are ready.

◈ It is better to play together. Each participant must blow on his airship and bring it to the finish line.

Unusual walk

◈ Take an unusual walk with the children.

◈ Ask them to imitate your movements. Simulate that you are walking on various surfaces. For example, on a hot pavement, on water, on ice, on tall grass, on sharp stones, on sand, etc.

Hold an item

The game develops coordination of movements.

Inventory: ruler or other similar item.

◈ Ask the child to hold the palm with the edge. Put a line on it. Then let him move around the room trying to hold the ruler for as long as possible.

◈ When the ruler is mastered, you can replace it with another object, for example, a pencil case.

Time to rest

◈ Teach children relaxation techniques that they can use throughout their lives.

◈ Lie on the floor. Tighten and then relax body parts. Start with your toes and feet.

◈ When the children have relaxed their whole body, ask them to get up very slowly and walk around.

◈ Try to play this game with your kids at least once a day.

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CARD FILE

MOBILE GAMES

FOR A YEAR

FOR KIDS

1-2 JUNIOR GROUP

THEME: AUTUMN

leaf fall

Goals: consolidate knowledge about the color, size of autumn leaves; learn to move aroundpad, following the instructions given in game form; specify the concept of "leaf fall".

Material: autumn leaves.

move games

The teacher says: “Guys! You will all be leaflets, choose the leaflet thatI like: who is yellow, who is red, who is big, who is small.

Each child shows and names which leaflet he chose by color and size.

The teacher says: “The leaves are light, they slowly fly through the air.(Children run and wave their hands.)

Falling leaves! Falling leaves! The yellow leaves are flying!Beautiful yellow leaves are spinning.(Actions are performed by children with yellow leaves.) Beautiful red leaves are spinning.(Actions are performed by children with red leaves.) They circled and sat down on the ground.(Children sit down.) Sat down! They sat down and froze.(Children do not move.)

A light breeze came and blew."(An adult blows, followed by children.)

The teacher continues: “The leaves rose, scattered in different directions.(Children apart roam around the site.) Spinning, spinning, spinning!

Falling leaves! Falling leaves!Leaves fly in the wind.

The breeze subsided, and again slowly fall to the ground ... leaves.

Along the narrow path

Target: learn to step from circle to circle (drawn with a stick on the sand, chalk on an ac false).

Game progress: The teacher draws circles on the ground (there should be more circles than playing children). 3 explains that you can go through the brook “on pebbles” - circles, otherwise wetting legs.

The teacher pronounces the words and shows actions:

“Our legs are walking along a narrow path!”

All children follow the teacher, approach the "pebbles". Adult shows howyou have to move from circle to circle. Children imitate his actions: “By pebbles, by pebbleskam, pebbles!

Suddenly, the teacher suddenly says: “And into the hole - bang!”, Jumps out of the circle, squatsgives, and after him all the children. The game is repeated.

Children in the forest

Children sit on chairs that stand on one side of the playground. In the teacher's words:
Children walk through the woods
Leaves yellow and red are harvested,
They are beautifully collected in bouquets,
Raise high into the sky
Children disperse throughout the site and perform the appropriate movements. To the words: "In your place!" the children run to their chairs and sit on them. The participant of the game who has never made a mistake, correctly performed the movements, wins.

Cross the puddle

Target: learn to step over and bypass obstaclesGame progress : "Puddles" will be drawn with a stick on the sand or chalk on the pavement. On a signal, the guys move from one end of the site to the other, bending around puddles so that the legs “remain dry”.

"Sun and Rain"

Target: to teach children to walk and run in all directions, without bumping into each other, to teach them to act on a signal.

Game progress : The teacher says:

Sunshine, sunshine
Shine a little!
Children will go out for a walk -
They will run and play"

Children walk and run around the playground.

After the words

Rain, rain, more fun
Drip, drip don't be sorry.
Just don't get us wet
Don't knock on the window.

The teacher opens the umbrella, the guys hide. The teacher says:

Sunshine, show yourself
Red dress up.
Hurry, don't be shy
Warm us up guys! And the game is repeated.

And the rain won't wet us

Target: orientation in space

Game progress: Instead of chair houses, you can use a large colorful umbrella, under which children hide at the signal “Rain!”. During the walk, you can invite children to pick flowers, berries, jump, walk in pairs.

And the rain won't wet us

Purpose: development of attention, orientation in space

Game progress: the chairs "Houses" stand in a circle. At the signal “Sun”, the children walk around the hall, at the signal “Rain”, the children run to their “Houses”. When the children walk, the teacher removes one chair, whoever did not sing to take the house is eliminated from the game.

Stop!

Target: development of attention, balance, orientation in space.

Game progress: On one side of the playground behind the line, the children stand in a line. At a distance of 10 - 15 steps from the children draw a circle. One leader is chosen from the children, who stands in a circle with his back to them.
The host closes his eyes and says: "You drive more quietly, you will continue, stop!" At the time when he says these words, the children quickly move forward with large steps towards the leader. To the word "stop!" everyone freezes in place, the leader looks quickly. If the child did not have time to stop and stand up straight, the leader again leads him to the line and, when the game is repeated, he begins to move again from the line.
The leader closes his eyes again and says the same words, and the children move further towards the leader in the circle, and so on until one of the children reaches the leader in the circle before he says "stop!" This child changes places with the leader and the game is repeated.

Help out!

Children stand in a circle facing the center. The two children who were previously chosen leave the circle and run: one child runs away, the other catches up. A child who is running away can be saved by standing behind one of the children who are standing in a circle and saying: "Help me out!" The child who was addressed should run away from the circle and also stand behind the other. If the child does not have time to get up, she will be caught. When the game is repeated, another pair of children is chosen.

THEME: VEGETABLES

vegetable marrow

Target: development of the ability to dance and act according to the word of the teacherGame progress: Invite the children to join hands, we dance. In the middle of the circle we plant a zucchini. On the last words, the zucchini dances, then another zucchini is selected.
zucchini, zucchini,
thin legs,
red boots
We fed you
We fed you
Let's put on our feet
Let's make dance.
Dance as much as you want
Choose who you want!

Cucumber, cucumber

Target: development of the ability to act on command, orientation in space, running.

Game progress: Children line up on one side of the playground. A mouse lives on the opposite side. Children go towards the mouse and say:

Cucumber, cucumber,

Don't go to that end

The mouse lives there

Your tail will bite off.

With the end of the words, the mouse begins to catch the fleeing children.

If several children are involved in the game, remember that the movements of young children are not yet perfect, so do not let them run too fast.

turnip

Target: Teach children to move in two, three, four, coordinate movements.

Game progress: There are two teams of six children. These are: children, grandmother, granddaughter, Bug, cat, mouse. At the far end of the site, “Turnip” (child) “sits” The grandfather starts the game. On a signal, Ying runs to the turnip, runs around it and returns, the grandmother clings to him, and they continue to run together, run around the turnip again and run back for the granddaughter, etc. The team that pulls the turnip out faster will win.

Hares and carrots

Target: Development of attention, dexterity.

Game progress: A circle with a diameter of 8-10 meters is drawn on the ground. 10 carrots or any other items are placed in a circle. The circle is the garden. A garden "Scarecrow" is selected, which will catch hares. At the signal of the leader, the hares can run into the circle and steal carrots, and the Scarecrow can catch hares. The caught hare is out of the game. But the Scarecrow is allowed to catch hares only when they climb into the garden, they cannot be caught outside the circle.

Planting potatoes

Target:

Game progress: Children are divided into two teams of 4 people.

1 child - "plows the ground" - puts hoops,

2 child - “plants potatoes” - puts potatoes in a hoop,

3 child - "watering potatoes" - runs around hoops with a watering can

4 child - collects potatoes in a bucket.

Whose team did it faster, she won.

Harvest

Target: development of speed and clarity of movements, orientation in space.

Game progress: Children are built in two columns. The first child from each team runs with a hoop and leaves it in a certain place. Then girls run with baskets and "plant" vegetables. Then the boys drive up in cars and collect the crops in the back. The team that completes the task first wins.

Vegetables

Target: Coordination of the word with movement, work on the tempo and rhythm of speech

Game progress:

One evening in the garden

Turnip, beetroot, radish onion

Decided to play hide and seek

(Children walk in a circle, holding hands, in the center of the circle - blindfolded driver).

But first, stand in a circle.

Calculated right away:

(They stop, twist the driver).

One, two, three, four, five.

(They run up, squat, the driver is looking for).

Well, you go looking.

THEME: BERRIES

At the bear in the forest

Target: To develop in children endurance, the ability to perform movements on a signal,

collective movement skill. Exercise in running in a certain direction, with dodging, develop speech.

Game progress: A line is drawn on one side of the site - this is the edge of the forest. Behind the line, at a distance of 2-3 steps, a place for a bear is outlined. Onopposite side of the children's house. The teacher appoints a bear, the restchildren are at home. The teacher says: “Go for a walk.” The children go to the edge of the forest, picking berries, mushrooms, imitating movements and say in chorus: “The bear is in the forest, I take mushrooms and berries. But the bear does not sleep and growls at us.” Bearat this time he sits in his place. When the players say "Growls!" the bear gets up, the children run home. The bear tries to catch them - touch them. Caughtthe bear takes him away. After 2-3 caught, a new bear is selected.

For raspberries

Target: Teach children to follow the basic rules of the game, coordinating actionschildren with text and music.

Let's go to the garden for raspberries,let's go to the garden, let's go to the gardenWe'll pick up ripe berries, we'll pick up, we'll pick up. The sun is in the yard, And there is a path in the garden.Sweet you are mineBerry - raspberry.

Children lead a round dance, holding hands.

They walk in a circle, bending down, as if

picking berries.

Stand facing in a circle, reach out with your hands

up.

Point down with hands.

Turning to face in a circle, children

clap their hands.

Bears looking for berries

Target: Continue to develop the motor skills of children; improve the ability to regulate their motor activity, alternating movement and rest.

Game progress; Children - bears go for a walk in the forest and pick berries. At the end of the game onwords: "Everyone ran to the lair." The children run to their places. The game is on repeat2-3 times.

Bears walked through the forest,The bears were looking for berries.

Like this, like this

Bears looking for berries.

Sweet berry raspberry

Put everything in a basket

Like this, like this.

They put everything in a basket.

How they treated themselves to raspberries,

All fell apart on the grass.

Like this, like this.

All fell apart on the grass.

And then the Bears all danced

Paws raised up

Like this, like this.The paws were raised up.Our bears are so tiredHands raised to the topLittle by little, step by step.Everyone ran to the lair.

I'm going to the sidewalk.

We put one hand on the side - this is

"basket". Collect berries and put in "basket".

Stroking our belly.

Sit on the floor, legs apart.

We put the legs on the heel,

we raise our hands up.

They pull up, raising their hands up.

They walk in place.They run to their places.

By berries

Target: To develop in children the ability to perform movements on a signal. encouragechildren to independence

Game progress : One child is chosen as a hare that sleeps in the forest. Otherchildren go for a walk in the forest and look for berries. After the words: "Bunny - run out a bunny, and catch up with us as soon as possible." The children run to their seats. If a hare caught a child, that child becomes a hare. The game is repeated 3-4 times.

We walked through the forest, walked, walked.We found a lot of cranberries here. And cranberries and blueberries.And a big blackberry bush. The bunny was sleeping under a bush.He saw us and got up.Bunny - bunny run out,And quickly catch up with us.

Marching in circles with their hands onbelt. Bend over, right handtake out the toe of the left leg without bendingknees. They showed with their hands how bigbush. They parted the bush with their hands. We are watchingfor a bunny We call the bunny. running awayinto place.

Picking berries

Target: Perform movements in accordance with the text.

Game progress: Children stand loosely around the hall, and reading the text together with the teacherperform movements. At the end of the game, they run back to their places. The game is repeated 2-3times.

I take berries from the branches

And I collect in a basket.

Berries - a full basket!

I'll try a little.

I'll eat a little more

It will be easier to get home.

And then more raspberries.

How many berries are in the basket?

One, two, three, four, five,

How many of them oh - oh - oh.

Everyone ran home.

Children walk around the hall, collecting fromberry branches. We hold one hand from the side and put the berries in it.

Both handspull forward, showing the basket.

We take a berry with one hand and put it inmouth. They are eating. We walk in place.They look in surprise at the basket.Count the fingers of one hand.

Stretch your arms to the sides

They shake their heads in surprise.

They run to their places.

TOPIC: PETS

Goat horned

Target: learn to act according to the words of the poem.

move games : The teacher suggests: “Let's play. We will all be goats. Show how the goat walks -wanders, as if stomping his feet, clapping his eyes. How is the voice given? Show what goats havehorns. Wow, what all horned! How will you fight? Now let's play."

Educator.

There is a horned goat

There is a butted goat

For the little guys.

Legs top-top-top,

Eyes clap-clap-clap.

Who does not eat porridge, does not drink milk?

Gore! Gore!

Children do the right thing.

The teacher pretends to butt the children. Children run up to “butt” and shout: “Me-ee!”.The game is repeated 2-3 times.

Where does anyone live?

Target:

Game progress: Children stand in two lines. Draw two circles in the middle between the lines: one circle is the "yard", the other is the "forest". Each line has the same "birds" and "animals". Each child from the first line chooses for himself the name of any bird or animal that lives in the forest, or the names of domestic animals and birds that walk around the yard. The second rank chooses the same names for itself. For example, the first two children in two lines are hares, the second are cats, etc. When the teacher calls pets, children who have the names of these animals quickly run into the forest. For example, to the teacher's signal "cuckoo!" children - "cuckoos" from two lines rush into a circle, which is a forest; on the signal "cats" children - "cats" from two lines rush to the circle, which is the yard. The teacher marks the child from the pair who runs to the circle faster. When all the children are in the circle, the game ends.

shaggy dog

Target: Running, the ability to move on a signal.

Game progress : One child portrays a dog. Child pretending to be asleep. The rest of the children say the following verses together:

Here lies the shaggy dog,

Burying your nose in your paws,

Quietly, quietly he lies,

Not dozing, not sleeping.

Let's go to him, wake him up

And let's see what will happen.

The dog jumps up, starts barking and runs after the children. Children run and hide.

Then you can repeat the game by choosing another child to play the role of the dog.

Mice and cat

Target : development of the ability to act on a signal, run without interfering with each other

Game progress: Children lead a round dance, in the middle the cat “sleeps”.

Mice dance
A cat is napping on a couch.
Hush, mice, don't make noise,
Don't wake the cat Vaska.
How Vaska the cat wakes up
Will break our round dance.

Cat Target: Orientation in space.

Game progress: Participants choose a leader and entrust him with the role of a cat. The cat carefully hides behind a tree or a bush, trying to remain unnoticed by his comrades. On a signal, players rush in all directions to find the cat; the cat, on the other hand, meows from time to time, letting you know about its presence, and quickly hides so as not to be open.
The game continues until the cat is found, then another cat is chosen by lot and the game is played until the children get tired or lose interest in it.

horses

Target: Development of the ability to play in pairs, coordinate movements.

Game progress: Children are divided into two equal groups. One group depicts "horses", they stand in the "stable" behind the line, others are "owners" who come to the horses. At the signal of the educator, the children - "owners" enter the "stable" and harness the horses (rope), stand one by one. To the words of the teacher: "But, let's go!" walk at a slow pace. To the word: "Let's run!" they run. To the words: "Across the bridge" they go slowly; to the word: "Arrived!" they stop. Then the "owners" let the horses go for a walk, and they themselves sit on the bench. Horses walk slowly - graze. To the teacher's words: "Let's go home," the owners approach their horses, harness them and return to the stable. When repeating the game, the teacher invites the children to switch roles.

Cats and mice

Target: Orientation in space

Game progress: Of the children, you need to choose "cats" and put them on the side of the site. The rest of the children - "mice" - sit in minks (on high chairs set in a semicircle). In each mink, 3-5 mice (for the number of chairs). When it is quiet on the site, there are no cats, mice come out of their minks, run, gather in a circle, dance. At the words of the educator "cats", the mice rush to their minks. Cats catch them. The teacher notes the most dexterous. When the game is repeated, new cats are selected.

THEME: WILD ANIMALS

Where does anyone live?

Target: Development of the ability to move at the signal of the educator, development of attention, coordination of movements

Children stand in two lines at a distance of 8 - 10 steps from one another. Draw two circles in the middle between the lines: one circle is the "yard", the other is the "forest". Each line has the same "birds" and "animals".
Each child from the first line chooses for himself the name of any bird or animal that lives in the forest, or the names of domestic animals and birds that walk around the yard. The second rank chooses the same names for itself. For example, the first two children in two lines are hares, the second are cats, etc. When the teacher calls pets, children who have the names of these animals quickly run into the forest. For example, to the teacher's signal "cuckoo!" children - "cuckoos" from two lines rush into a circle, which is a forest; on the signal "cats" children - "cats" from two lines rush to the circle, which is the yard. The teacher marks the child from the pair who runs to the circle faster. When all the children are in the circle, the game ends.

Hares and Wolf

Target:

Game progress:Children depict hares with the words:

Jumping hares hop-hop-hop,
To the green, to the meadow.
Grass pinching, listening,
Is the wolf coming?

At the end of the words "wolf" tries to catch the hares, and they run away into the "minks".

couch potato

Target: running, orientation in space

Game progress:Bear, couch potato (Children walk in a round dance).
Stop sleeping, stop sleeping.
We want to play with you bear, play.
You catch up with funny kids, catch up! (The bear is catching up, the children are running away)

Mobile game "Squirrels-cones-nuts"

Target: ability to play together, coordination of movements, orientation in space.

Game progress : All the guys stand up, holding hands, three people each, forming a squirrel's nest. Among themselves, they agree on who will be the squirrel, who will be the nut, who will be the cone. The driver is alone, he has no nest. There is also a presenter in this game who pronounces the words: squirrels, cones, nuts.

If he said squirrels, then all squirrels leave their nests and run to others. At this time, the driver takes a free place in any nest, becoming a squirrel. The one who did not have enough space in the nests becomes the leader.

If the host says: nuts, then the nuts change places and the driver, who has taken a place in the nest, becomes a nut.

The driver and leader can be different people, or both functions can be performed by one person. The leaders can be given a command: squirrels-cones-nuts, and then everyone changes places at once.

lame fox

Target: teach jumping with advancement on one newer, development of balance, attention

Game progress: At the place chosen for the game, a pretty circle is drawn. large sizes, which includes all children except the lame fox. At this signal, the children rush in a circle, and at this time the lame fox jumps on one leg and tries at all costs to tarnish one of the runners, that is, to touch him with his hand. As soon as she succeeds, she enters the circle and joins the rest of the fleeing comrades, while the victim takes on the role of a lame fox.

Mousetrap

Target: running, climbing, orienting.

Game progress: Children are divided into two equal groups. One group - "mice". They stand in a column one after the other. From the second group of children, make 3 circles - these are 3 "mousetraps". Children who form mousetraps hold hands and at the words of the teacher: "The mousetrap is open," the children in a circle raise their hands. The mice run first through one mousetrap, and then through the second, etc. At the word of the educator: "clap" the mousetrap closes (children in a circle lower their hands). Mice that remain in the circle are considered to be caught and become in a circle. The game ends when all mice are caught. The mousetrap with the most mice caught wins. The game is repeated. Children change roles.

Shepherd and wolf

Target:

Game progress: Of the children, a "shepherd" and a "wolf" are chosen, the rest of the children are "sheep". At one end of the site they draw a "house" for the sheep, on the opposite side of the site - a field where the sheep will graze. On the side is a wolf. The shepherd leads the sheep in the field. Sheep run and graze in the field. At the teacher's signal: "wolf!" the sheep scatter around the site and run away to their house. The wolf catches the sheep. The shepherd protects them. The wolf takes the captured sheep to himself. When the game is repeated, the shepherd, returning home, frees the lamb caught by the wolf. The wolf tries to keep the shepherd away from the sheep and at the same time catches the others. The game ends when the wolf has a few sheep (by agreement).

Sly Fox

Target: running, attention, orientation in space

Game progress: Children stand in a circle shoulder to shoulder with their hands behind their backs. The caregiver passes behind them and does not noticeably touch any child. A child touched by a teacher becomes a "sly fox". The teacher invites one of the children to carefully look at their comrades, look for a cunning fox with their eyes. If the child does not immediately find it, then all the children ask: "Cunning fox, where are you?" and carefully watch the face of everyone, whether the fox appears. After three questions, the fox replies: "I'm here!" and starts catching. Children run in different directions. When the fox catches 2 - 3 children, the game ends. When repeating, choose another fox

THEME: BIRDS

flight of birds

Target: development of movements: running, stepping, climbing.

Game progress : The kids stand on one side of the playground. They are birds.

At the other end of the site, a small hill (sandbox, stumps ...) - a house. At the signal of an adult, "The birds are flying away!" the kids, raising their “wings” arms to the sides, run around the playground. At the signal "Storm!" run to the house.

When an adult says: “The storm has stopped”, the kids run again.

Hen Corydalis

Target : Ability to act on verbal instructions, orientation in space.

Game progress : The adult takes the role of the chicken, the children pretend to be chickens. One child will be a cat. The cat sits on a bench, away from the rest of the children. He naps, basking in the sun. The mother hen goes out for a walk with the chicks and says:

The chicken came out

She has yellow chicks with her.

The chicken cackles: “Ko-ko-ko,

Don't go far."

Approaching the cat, the chicken says:

On a bench by the path

The cat lay down and dozes ...

The cat opens its eyes

And the chickens are chasing.

The cat opens its eyes, meows and runs after the chickens. The chicks run away with their mother hen.

With a new repetition of the game, choose another child to play the role of a cat.

Birds in a nest


Target: development of memory, attention, speed of movements.

Game progress: Draw a few circles on the ground or in the snow - these are nests.

You can invite your baby's friends to participate in the game.

On a signal, all the birds fly out of the nests, scatter in all directions, squat, peck food, fly again, waving their arms-wings.

The adult says:
Birds were flying, little birds.

Everyone flew, everyone flew - they waved their wings.

They sat down on the path, ate grains.

Klu-klu-klu-klu, how I love grains.
We clean the feathers so that they are cleaner.

Like this, like this, to be cleaner!

We jump on the branches to be stronger for the children.

Jump-jump, jump-jump, we jump along the branches.

On a signal: "Fly home to the nests!" children return to the nests.

jumping sparrows

Target: jumping, attention

Game progress: A circle is drawn on the asphalt or on the ground. The leading "cat" becomes in the middle of the circle, the rest of the participants in the game are "sparrows". They are outside the circle. At the signal of the teacher, the "sparrows" begin to jump into the circle and jump out of it. Caught is in the center. When all "sparrows" are found, a new cat is chosen. The winner is the one who has never been caught, and the cat that managed to catch all the "sparrows" faster than others.

Hawk

Target: development of the ability to run in pairs.
Game progress: The leader is chosen - the hawk. The rest of the children join hands and become pairs, forming several rows. A hawk is placed in front of everyone, which can only look ahead and does not dare to look back. At this signal, the pairs suddenly separate from each other and rush in a run in different directions, at this time the hawk catches up with them, trying to catch someone.

The victim, i.e., found himself in the claws of a hawk, changes roles with him.

crows

Target: To develop auditory attention in children, the ability to move in accordance with the words of the poem, exercise in the correct pronunciation of the sound [p], learn to speak either loudly or quietly.

Game progress: Children portray crows, they stand in the middle of the room and perform movements in accordance with the text that the teacher says in a singsong voice. The words "kar-kar-kar" are pronounced by all children. Here, under the green Christmas tree, Crows gallop merrily: "Kar-kar-kar!" (loudly) All day they shouted, They didn’t let the guys sleep: “Kar-kar-kar!” (loudly) (Children run around the room, waving their arms like wings) Only at night they fall silent And they all fall asleep together: “Kar-kar-kar!” (quietly) (Squat down, hands under the cheek - fall asleep)

Heron

Target: balance development.

Game progress: Children stand on one leg or the other.

It's very difficult to stand like that. Do not lower your foot to the floor, And do not fall, do not swing, Do not hold on to your neighbor.

Owl

Target: Development of movements and orientation in space

Game progress: It is dark in the forest, everyone is sleeping for a long time. (Children stand in a semicircle, depicting sleeping birds) All the birds are sleeping, one owl does not sleep, It flies screaming, Owl-owl, Big head, sits on a bitch, (Children depict an owl in accordance with the text) Turns its head, looks at all sides, Yes, suddenly how to fly!

crane cranes

Target: to teach children to move in a team, the development of orientation.

Game progress: The leader of the crane flock, which is chosen by the counting rhyme, says the following words: "Cranes, cranes, arch your back." All players in the process of measured walking line up in an arc, holding their hands like wings. The leader, speeding up the pace, continues: "Cranes, cranes, become a rope." The children quickly, without letting go of their hands, line up in one column behind the leader, who keeps speeding up the pace of the song. "Cranes, cranes, writhe like a snake!" - a string of children makes smooth zigzags. The leader sings further “Snake, wrap yourself in a ring”, “Snake straightens up”, etc. Exercises are performed at an ever-increasing pace, turning into a run, until the string collapses. When the players get confused, the game starts again.

Owl 2

Target: movement and balance development

Game progress: On one side of the site there is a place for "butterflies" and "bugs". A circle is inscribed on the side - "owl's nest". The selected child - "owl" gets into the nest. The rest of the children - "butterflies" and "bugs" stand behind the line. The middle of the site is free. To the word of the educator: "day" butterflies and bugs fly (children run around the playground). To the word of the educator: "night" butterflies and bugs quickly stop in their places and do not move. At this time, the owl quietly flies to the hunting ground and takes those children who have moved (takes them to the nest). At the word of the educator: "day" the owl returns to its nest, and butterflies and bugs begin to fly. The game ends when the owl has 2 - 3 butterflies or bugs. The teacher marks the children who have never been taken by an owl to the nest.

Swan geese

Target: learn to act on command, the development of movements.

Game progress : On one side of the site, a place is determined for the goose where the geese live, and on the opposite side, the field where they graze. Between the field and the goose house, a place for a wolf is a wolf rookery. One child is chosen as a wolf. The wolf is sitting in the rookery, and the geese are in the goose. The teacher starts the game with the words:

Geese - geese!

Geese: Ha-ha-ha

Teacher: Do you want to eat?

Geese: Yes, yes, yes

Educator: So fly!

Geese: We can't Gray wolf under the mountain, won't let us go home!

Educator: So fly as you want, just take care of your wings!

Geese run to their goose house (behind the line), and the wolf runs out and catches them. Those caught are taken to the lair. After 2 exits of geese, a new wolf is selected in the field. The game is repeated.

THEME: WINTER

Frost - Red nose.

Game progress: Two houses are indicated on opposite sides of the site, players are located in one of them. In the middle of the site, the leader becomes facing them - Frost - Red Nose. He says:

I am Frost - Red Nose.

Which one of you decides

To go on a path?

The choir players respond:

We are not afraid of threats

And we are not afraid of frost.

After that, they run across the site to another house, Frost catches up and tries to freeze them (to touch with his hand). The Frozen ones stop at the place where Frost overtook them, and stay like that until the end of the dash. Frost counts how many players managed to freeze. This takes into account that the players who ran out of the house before the signal or remained in the house after it are also considered frozen. After several dashes, a new Frost is chosen. At the end of the game, the result is summed up, they compare which Frost froze more players.

Option. The game proceeds in the same way as the previous one, but there are two Frosts in it (Frost - Red Nose and Frost - Blue Nose). Standing in the middle of the playground facing the children, they say:

Snow carousel.

Game progress: Holding hands, the children form a circle around the snowman and depict snowflakes. At the signal of an adult, they walk slowly at first, then faster and faster, in the end they run. After the players run around the circle several times, the adult invites them to change the direction of movement, saying: “The wind has changed, snowflakes flew in the other direction.” The players slow down, stop and start moving in the opposite direction. At first they move slowly, and then faster and faster, until the adult says: “The wind has completely died down, snowflakes calmly fall to the ground.” The movement of the snow carousel slows down, the children stop and release their hands.

After a short rest, the game resumes.

Blizzard.

All children stand one after another and hold hands. The first is an adult - he is a blizzard. A blizzard slowly runs between snowy buildings, ramparts, sleds like a snake or runs around them, leading them. The guys try not to break the chain and not to bump into objects.

Watch out, I'll freeze!

All players gather on one side of the court. “Run away, beware, I’ll catch up and freeze!” says the adult. Children run to the opposite side of the playground to hide in the "house".

Snowflakes and wind.

Game progress: Children gather in a circle and hold hands. At the signal of an adult: “The wind blew strong, strong. Fly away, snowflakes! - they scatter in different directions around the site, spread their arms to the sides, sway, spin. The adult says: “The wind has died down! Come back, snowflakes, to the circle! Children run into a circle and hold hands.

Fluffy snowflakes.

Purpose: to teach to act on the signal of the educator

Game progress: The players move in a crowd around the leader, turning around at the same time. After some time, the direction of movement changes, the round dance is spinning in the other direction.

The adult says: “Snowflakes - fluffies got tired on the fly, stopped spinning, sat down to rest.”

The players stop and sit down.

After resting a little, they resume the game.

Track to track

Target:development of dexterity, balance

Game progress: At first, you can tell the children how wolves move in a pack in the forest, following one after another, trail after trail. And then offer to play funny catch-up games: the chasing one must chase the escaping, advancing exactly next to the next. After you can see the resulting traces.

TOPIC: FOOD

Pancakes

Target: teach children to clap their hands in different ways, keep score: "One, two."

move games:

The game involves a subgroup of children (3 ^ 4 people).

Everyone stands in a circle. The teacher says: “Grandma bakes pancakes, watersoil, treats all children.

The teacher says slowly:

almonds, almonds,Grandma baked pancakes,

poured oil,

She gave it to the kids.

One, two! - Dasha,

One, two! - Tanya.Children clap their hands.

The teacher claps each child on one or the other hand. I think together!"One, two!"

All two!

All two!

The teacher claps both hands of each child.

Good pancakesOur grandmother!

If one of the children wants, he can be the leader. The game is repeated.

Pie

The players single out a buyer from their environment, and the rest stand in a row, holding on to one another, as in the game "Wolf and Sheep". The front one is called a bun, the others make up the oven, and the last one is called a pie.
The buyer approaches the bunker and asks:

- Where's my pie?

Buloshnik answers:

- Behind the stove lies!

The buyer runs there from the right side, and the pie, shouting:

“And he runs, and he runs,” he hurries to stand in front of the baker.

If he succeeds, he becomes a baker, the back one becomes a pie-maker, and the buyer has to buy again.

But if the buyer catches a pie, then he (the buyer) becomes a bun, and the pie becomes a buyer.

And so these posts ceaselessly pass from one to another.

This game is very alive. Since the pie answers immediately after the bun, the words are constantly heard:

- Where's my pie?

- Behind the stove he lies!

- Runs and runs!

Everyone runs, and since it is necessary to run a short distance, they run very fast.

Loaf

Purpose: to teach to dance, to perform movements according to the word.

The driver becomes in the center of the circle, the children around him do a round dance. Walk in a circle, saying the words:

How we baked a pie on Vanya's name day (we walk in a circle, holding hands)
Here is such a height (raise your hands up, stretch),
Here is such a low (we lower our hands down, squat),
Here is such a dinner (we go to the center of the circle),
Here is such a width (we diverge widely).
Loaf, loaf, whom you love - choose (we walk in a circle, holding hands).

Oil with sled

They play on a spacious platform where you can maneuver with a sled. The number of participants is from 5 to 10 people.

Choose two leaders. One is put on a sled - "oil", and the other carries it. The rest of the players try to "taste the oil", that is, to stain the person sitting on the sled. The driver protects the "butter" and can also stain the players. Whom he stains becomes "butter", and he who was "butter" carries him.

THEME: PAP HOLIDAY

Aircraft

Several airfields are marked with flags on the site. The players are distributed by airodromes, they depict pilots. On signal; - Get ready to fly! - children runairplanes (tilt), start the engine (circle their hands in front of their chest), spread their wings alonglift their hands to the sides) and fly (scatter in different directions). - To land, - the pilots lead the planes and land at their airfield.

Tram

Children stand in a line, with one hand they hold on to the cord, it helps to keepdistance between children. A bell is tied to the end of the cord. The last one is a conductort signal the bell and the tram moves off. At the direction of the educator, the tramspeeds up, then slows down.

colored cars

Children sit on chairs along the walls of the room. These are cars that are in the garage. Everythe player is holding a flag, a ring or a cardboard disc of blue, yellow or redcolors. The teacher has three flags of the corresponding colors in his hands, the teacher raisesone, two or three flags. The flag is raised, cars of this color leave the garages (deyou run around the playground). The flag is lowered, cars of this color are returned to the garage (deyou sit on the chairs).

Defenders

You will need two ragtunnel,two toy guns, two paper easy-to-knock constructions. Place the tunnels parallel to each other; set paper designs at a distancetunnels. The task of the participants is to crawl in a plastunsky way through the tunnel. Then shoot down booimportant structure and return back by the same route. ByThe winner is the participant who completed the task faster.

truckers

Onchildren's trucks put plastic glasses or buckets of water,filled to the brim. Ropes of the same length are tied to the cars (according to heightchild). On command, you need to quickly “transport the cargo” from start to finish, trying not tosplash water. The winner is the one who came to the finish line faster and did not splash water,it is important to make two prizes - for speed and for accuracy.

Traveling in the fog

Draw a straight line on the ground (15 paces or more). All players carefullyinspect; how she goes. Then they are blindfolded. Becoming at one, end of the line, by sithe guys go forward one after another. When the host says “Stop”, everyone stops. The winner is the one who is the least distant from the line.

SPRING

THEME: TRANSPORT

Red light, green light

Target: development of balance and coordination.

Game progress: Put a piece of tape at one end of the room and at the other. The child is offered, at the “green light” command, to run from the edge of one tape beyond the line of another, while at the “red light” command, the child must stop.

Traffic light

Target : development of mindfulness and reaction.

Game progress : On the ground, two lines are marked 4-5 meters apart, the leader (traffic light) stands between these lines, and all the players must stand behind one of them. The host, turning away from the players, calls some color and all the players who have this color in their clothes move to another line. Those who do not have clothes of this color must run past the "traffic light", and he, in turn, must knock down one of the "violators". Salted by the "traffic light" "violator" becomes the leader.

astronauts

The players walk in a circle, holding hands, and say: "Fast rockets are waiting for us, to walk around the planets to whichever we want, we will fly to such. But there is one secret in the game - there is no place for latecomers!" After these words, everyone runs to the rocket launcher and takes places in any of the rockets. Those left without a seat go to the center of the site. Then everyone again becomes in a circle with the latecomers and starts the game again. The winners are those participants who have never been left without places in the rocket. The game starts only at the signal of the teacher.

stop car

The leader, to become, as far as possible to the players, with his back. And the players line up and, at the signal of the leader, begin to move towards him. The word “start” can serve as a signal. The task of the players is to run to the leader as quickly as possible and touch his back. But during the movement of the players, at any moment, any number of times, the host can say the phrase: "Stop, car !!!". And all players must freeze in place. The leader can turn around and look, if he notices that someone is moving or smiling, that player is penalized. He must move back five steps or return to his original position (depending on the distance). After that, the leader starts the game again and can stop it again at any time. The winning player becomes the leader.

Sparrows and car


Target . Teach children to run in different directions without bumping into each other, start moving and change it at the signal of the teacher, find their place.


Game progress . Children sit on chairs or benches on one side of the playground or room. These are sparrows in nests. On the opposite side is the teacher. He represents a car. After the teacher’s words “Flew, sparrows, onto the path,” the children rise from their chairs, run around the playground, waving their arms with wings.
Sparrows scattered in different directions.
At the signal of the educator, “The car is driving, fly, sparrows, to your nests!” the car leaves the garage, the sparrows fly into the nests (sit on chairs). The car is returned to the garage.

Train

Children stand one by one in a column. These are wagons. The first in the column, the “locomotive”, is the teacher or one of the older children. The teacher blows a whistle, the children begin to move forward, gradually accelerating the pace of walking, which smoothly turns into a run. Approaching the station (to a certain place), the children, to the words of the teacher: “I came, I came, I came”, they again switch to walking. At the word: “Arrived”, the children stop and the locomotive lets off steam (the child who stands in front pronounces the sound “sh - sh - sh”). The game is repeated.

Aircraft

Several airfields are marked with flags on the site. The players are distributed over the airfields, they portray the pilots. At the signal: - Get ready to fly! - children refuel planes (bend over), start the engine (circle their arms in front of their chest), spread their wings (raise their arms to the sides) and fly (scatter in different directions). - To land, - the pilots lead the planes and land at their airfield.

Tram

Children stand in a line, with one hand they hold on to the cord, it helps to maintain a distance between the children. A bell is tied to the end of the cord. The last one, the conductor, gives a signal with a bell and the tram moves off. At the direction of the educator, the tram speeds up, then slows down.

colored cars

Children sit on chairs along the walls of the room. These are cars that are in the garage. Each player holds a flag, a ring or a cardboard disc in blue, yellow or red. The teacher has three flags of the corresponding colors in his hands. the teacher raises one, two or three flags. The flag is raised, cars of this color leave the garages (children run around the site). The flag is lowered, cars of this color are returned to the garage (children sit on the chairs).

Dangling wagon

Game progress:

Participants are divided into groups of three or more.man - "train". Two people are left withoutgroups - "dangling wagons". Trains startrun in a circle, preventing the "dangling wagons" from clinging to themselves with sharp turns. Target"cars" to cling to the tail of the "train". Afterhow the "dangling wagon" succeedscling to the "train", the first player (head"train") itself becomes a "dangling wagon".

Chauffeurs

Game progress:

On one side of the site there are two "garages" (drawtwo parallel lines at a distance5-6 stepsone from the other). Make places for "cars" on the lines; put cubes.

In one garagethere are cars with red steering wheels (there are red circles on the cubes), and in the other - cars with greenrudders (green circles lie on the cubes). Children -"chauffeurs", divided into two equal groups,stand facing their cars, each near their steering wheel, which lie on the cubes. educator,who plays the role of a policeman, stands onthe same distance from two garages and directsthe movement of cars.

When he takes left hand to the side, children are drivers from the garage, standing on the leftsides, bend down, take the steering wheel with both hands andpreparing for departure (column). On the lifted upgreen flag children drive out of the garage andtravel all over the site. On the red flagstop, go on green. into wordseducator: "To the garage" cars return totheir places. The teacher marks the attentivethe driver who was the first to return to the garage.Then the teacher takes his hand to the side and the children -drivers who stand on the right side do thatsame thing.

TOPIC: OUR CITY

STONE LION

The stone lion loves to sleep.Let's count the years:

Year - sleeps, two - sleeps,Stored for twenty years in a row.

As one hundred and fifty pass, So he will begin to catch the guys.

One, two, watch out!

Don't fall into the paws of a lion.

Leo stands in the centercircle. The children are walking alongcircle.

Children are comingto the lion.

"Lion" catches up with the children.

I will not let you go

I will turn into hard stone.

Hippo -

obormotik

Behemoth - obormotik

He has a stomach ache

He ran away from the doctor

And fell into the Fontanka

Hippo in the river - bang!

And the water from the river - plop!

Hippo got scared

He rushed to the Moika River

Begemotik in the Moika - bang!

And the water from the Moyka - plop!

Hippo got scared

And rushed to the Neva River

Hippo in the river - bang!

And the water from the river - plop!

The flood started hereAll the water is in motion!Here is water, and there is water!Run away, who goes where!

Sphinx

What are you, Sphinx, lying silent The kids go around

Do you look so mysterious? Sphinx round dance

Better join us in a circle

Yes, play a little.

Do you want to play? The Sphinx is chasing

I will chase you. Makes riddles

And whoever I catch about the city.

I'll guess a riddle.

Peter walked through the swamp

1. Peter walked through the swamp.
Hare Island found
He gathered the working people
And built a fortress here.

2. The new fortress stands
Cannons threaten the enemy:

Round dance, in a circle. "Peter" with a drumthe middle goes the other way. They go to the centerjump, divergehands up.

THEME: FLOWERS IN THE MEADOW

Game "Collect bouquet"

Target : develop the ability to run indifferent directions,dexterity. DevelopAttention.

There are 2 teams of 8 people each. 1 child in the team is a gardener, the rest are flowers. On the head of flower children are caps with the image of Flowers. Flower children squat in a columnone at a considerable distance from each other. At the signal, the gardeners run to the first flower,he grabs the gardener behind his back. The two of them are already running to the next flower, etc. The team that first ran to the finish line wins.

Flowers and bees

Target: stimulatedesire to providehelp, soothe.

Something flowers-flowers saddened,Lowered their heads, Shouldn't they call friendly bees,Let the flower please.

At the signal of the teacher, the children depicting flowers kneel, lowering their heads down, and the children,depicting bees, merrily flap their wings, fly from flower to flower, amuse them.

Living flowerbed

Purpose: developmentattention, coordinationmovements.

All players are divided into three teams.golden balls; Marigold; Marigold.

Children are flowers in the flower bed. Golden balls grow in the center - the highest. Children raise their handsup and revolve around itself. The second circle is marigolds, they go in a round dance around the golden balls.The third circle - marigold children squat down, these flowers are the lowest.

The wind blew, the flowers came to life and stirred: golden balls are spinning, marigolds go in a circle in one direction, marigolds in the other!

We are flowers

Purpose: developmentattentionmotor skills.

They straightened the stems, extended the branches (hands).

They straightened the leaves, rustled with leaves (fingers).

Gymnastics for the stem: torso to the right and left; back and forth.

Gymnastics for the roots: pulled out right leg- rotated the foot;

extended the left leg - rotated.

My leaves, stems in the rain: they raised their hands up, spread their fingers, put their palms up

rain, spin.

THEME: INSECTS

Butterfly Catching

Target: develop inchildren endurance andability to actsignal exercise indodge run andin catching, in squatting.

Choose four players - "children with nets." The rest of the players are "butterflies". On the word "fly"children run around the playground. At the signal "catch" two children run out to catch butterflies. They catchclosing hands around the caught, then take him to a conditional place. To the words "Butterflies sat on flowers" -butterflies sit down and rest. When 3-5 butterflies are caught, note which pair caught more.Repeat the game 6-8 times.

Spiders and flies

Goal: to developchildren endurance,dexterity; exercise inrunning and squatting.

The leader is chosen - a spider, the rest of the children are flies. The spider stands aside, the flies run all oversite. At the signal of the educator, the flies freeze, the spider bypasses the players, and whoever notices at leastthe slightest movement takes him to himself. The game is repeated 6-8 times.

Caterpillar

Purpose: to developemancipationplaying children and coordinationmovements.

Players form a chain (stand behind each other) - a "caterpillar". The first player is the "head", the last one is"tail".

The music turns on and the caterpillar starts moving forward, while the head shows variousdance movements (arms, body, legs, head), and the other players try to repeat thesemovement.

When the "head" gets tired, he turns to the player following him, strokes his head, and he himself goes into the tail of the caterpillar.This game continues with a new leader and with new moves, as long as the music continues.

"Spider" (round dance)

Target: developcreativechildren's abilitieseducate childrenmove according toproposedinstructions.

Children stand in a circle, holding hands, the spider crouches in the center.

Spider, spider,

thin legs,

thin legs,

Red boots.

We fed you

We fed you, (Walking in a circle)

They put down on their feet, (run up to the driver, pick him up)

Forced to dance. (The driver closes his eyes and spins, the children clap their hands) Dance as much as you want,

Choose who you want. (The driver, without opening his eyes, chooses one of the players, and they changeplaces)

« Bear and bees"

Target: developability to rundifferent directions, dexterity

The game involves: the host is an adult, the child is a "bear", the children are "bees".A counting rhyme helps to choose a bear.

"Bear" sleeps in the "lair". "Bees" sit in the "hive". These places must be selected in advance. The host says: "Bees!" Children - "bees" begin to portray bees: fly, squat (as if on flowers) and fly again.

An adult exclaims: “Bees, to the hive!” "Bees" gather in a "hive" and "fall asleep". Adult says:Here comes the bearThe bear is looking for honey!

A child comes out of the "lair" - a "bear". He walks around the "hive". The disturbed "bees" wake up and say: Zhu-zhu-zhu, zhu-zhu-zhu,I'll catch up, punish me!

The "bees" are catching up with the "bear", he runs away to the "lair". The bee that caught up and "stung the bear"(first touched him), becomes a "bear". If no one caught up with the "bear" and he managed to hide in the "lair", he again remains a "bear".

The rules of the game can be changed by agreement. For example, if you are playing with two people, then justswitch roles. If there are a lot of players, and it is difficult to determine who "stung", then you can"Bear" each time to choose with the help of a counting rhyme.

Mobile game "Catch mosquito"

Target: exercise childrenin jumps; developaccuracy of movements, dexterity.

A handkerchief is tied to the rope - "mosquito". A rope with a mosquito can be attached to a twig, or you canto hold in hand. An adult holds the rope so that the "mosquito" is 5-10 cm above the child's raised hand. The child, bouncing, tries to slap the mosquito with his palms. Option: instead of a rope with a handkerchief, you can use a tambourine. The child, bouncing, knockspalm to the tambourine.

"Round dance insects"

Goals: develop musical ear, plasticity;consolidate knowledge of the ways

movement of various insects, developimagination,creative thinking.

Equipment: attributes for costumes of various insects, hats-masks, musical accompaniment. Children imitate the movements of various insects to the music.

Centipede

Game highmobility

You need to divide the children into 2 teams. Each participant must tie themselves to a nearbyto a friend by the ankle with a rope (length about 50 cm). The task is to reach the finish lineYou can put some small obstacles on the path - limiters that you need to go around.
The game is very noisy and fun.

butterflies

Purpose: to develop the ability to run indifferent directions,dexterity. DevelopAttention.

Morning has come, the sun has risen.

Butterflies woke up - stretched (children stretch).

And they flew (children depict butterflies, wave their wings, fly around the flowers).

Then the adult says: the night has come, the butterflies flew to their houses and went to bed (sat down onsquat and close your eyes). Then the game is repeated.

You can make the game even more interesting.

The adult pretends to be a bird that has come to eat butterflies, and the butterflies are hiding in theirhouses and there the bird cannot catch them.