Olga Andrianovna Martynova
Job title: educator
Educational institution: MBDOU Kindergarten No. 36 "Zvonochek" building No. 2 "Joy"
Locality: city ​​of Tchaikovsky
Material name: didactic material
Topic: Game "Confusion"
Publication date: 28.09.2016
Chapter: preschool education

Municipal budgetary preschool educational institution Kindergarten No. 36 "Zvonochek" building No. 2
Didactic material

Game "Confusion"
for the organization of educational activities with young children (description, method of use, effectiveness) The material was developed and tested by: the second teacher junior group: Martynova O.A. Tchaikovsky 2016
Review of the didactic material "Confusion" for young children MBDOU D / s No. 36 "Bell" The didactic material "Confusion" submitted for review by Martynova O.A., a kindergarten teacher designed to develop children's social and communication skills, with the help of Russians folk tales. The structure of the material is provided by an explanatory note, the content of the activity. The novelty of the presented experience lies in the variety of game options presented. The content of the material corresponds to the stated goals and objectives. The practical value of the material lies in the fact that children: develop communication and interaction with adults and peers; development of social and emotional intelligence, emotional responsiveness, empathy, formation of readiness for joint activities with peers. In general, the presented material meets the requirements submitted for the competition.

Explanatory note
"A game for preschoolers is a way of learning about the environment, games are of great pedagogical value - they develop children's ingenuity, endurance, self-control, sense of humor, organization." N. K. Krupskaya. “A fairy tale is a lie, but there is a hint in it, a lesson for good fellows” - we have known these words since childhood. After all, a fairy tale not only entertains, but also unobtrusively educates, introduces the child to the world around him, good and evil. She is a universal teacher. Thanks to the fairy tale, the child learns the world not only with the mind, but also with the heart. And not only cognizes, but also responds to the events and phenomena of the surrounding world, expresses his attitude to good and evil. In the fairy tale, the first ideas about justice and injustice are drawn. The fairy tale activates the child's imagination, makes him empathize and internally contribute to the characters. As a result of this empathy, the child acquires not only new knowledge, but also, most importantly, a new emotional attitude to the environment: to people, objects, phenomena. Problem: Increasingly, children coming to Kindergarten, bring from home not their favorite book, but their favorite disk with cartoons. Once I asked a child: “What book did he and his mother read at home yesterday?” The child thought, but what cartoons he watched, he remembered quickly. The relevance of the game: - the assimilation of norms and values ​​accepted in society, including moral and ethical values; - development of communication and interaction of the child with adults and peers; - the formation of independence, purposefulness and self-regulation of one's own actions;
- development of social and emotional intelligence, emotional responsiveness, empathy, formation of readiness for joint activities with peers; - formation of positive attitudes towards various types labor and creativity; - formation of the foundations of safe behavior in everyday life, society, nature.
Target:

(educational for the educator) development of skills of joint

games; (for children) the formation of skills to follow the rules of the game,

attention development.

Tasks:
* learn to listen to the teacher's instructions, act according to the rules, strive for results.
*
learn to make a model of a familiar fairy tale * consolidate children's knowledge of Russian folk tales * develop children's speech, memory, thinking, fine motor skills hands
The technique of using the game "Confusion" in a joint and

independent activity

preliminary

Job.
Reading Russian folk tales "Kolobok", "Teremok", "Turnip", "Zayinka's hut". Consultation for parents: "The role of a fairy tale in the education of a preschooler", a survey: "What fairy tales do we read at home?" According to the results of the survey, it turned out that at home children spend most of their time watching TV. Therefore, I decided to develop a didactic game based on fairy tales. "Confusion" is a simple game developed on the basis of fairy tales: "Kolobok", "Teremok", "Zainkina's hut", "Turnip". Designed for a group of children. If several children gather together, then you can offer them this entertainment - it will turn out to be fun, interesting, and useful for them. Children playing this game
expand vocabulary, build a dialogue correctly, develop coherent logical speech, the development of coherent speech is the central task of the speech education of children. This is primarily due to its social significance and role in shaping the personality of the child. Predicted result: Hear the instructions of the educator, act according to the rules, strive for the result; Be able to make a model of a familiar fairy tale Consolidate children's knowledge of Russian folk tales Develop children's speech, memory, thinking, fine motor skills of hands Color fixing; Consolidation of elementary mathematical representations: counting, quantity, orientation in space; Development logical thinking, speed of reaction, interest in games of a competitive nature.
Game rules:
1. The game is intended for children 4-5 years old, for individual and subgroup lessons (1-4 people) 2. The game is organized at the table 3. The players must coordinate their actions to achieve the correct result
Game actions:
1. Look at pictures 2. Choose pictures 3. Tell a story from a picture
"Who is behind whom":

Purpose of the game:
to teach to navigate in space, to develop visual thinking, to acquaint the child with prepositions: for, before, before, after, between. Develop elementary mathematical representations: first, then, first, second, last.
Material:
figurines of fairy tale characters.
Game progress
: The facilitator asks to place the heroes in a certain sequence. For example: a granddaughter between a grandmother and a bug; mouse first, then
then a dog. Then he shows and explains to the child what each concept means, and asks him to repeat it. After the children have mastered all the concepts, the game begins. The presenter asks to place the Bug behind the granddaughter, the mouse - the last one, the cat - between the grandfather and grandmother, the dog - behind the cat, etc.
"WHAT CHANGED?"

Purpose of the game:
development of attention, visual thinking, coherent speech.
Material:
figurines of fairy tale characters.
Game progress:
The leader, with the help of figures, reproduces the plot of a fairy tale on the field and asks one of the children to describe what is depicted. Then one child turns away and the leader, together with other children, swaps two or three template figures in places. The child should say what has changed If the children have successfully mastered this game, ask them to continue the game themselves, appointing one of the children to lead.
"TELL ABOUT THE PICTURE"

Purpose of the game:
expansion of vocabulary, development of creative thinking, observation.
Material:
figurines of fairy tale characters.
Game progress:
The facilitator takes a figurine of one of the characters and describes him: tells how he looks, whether he is good or evil, big or small, what he does in the course of the tale, etc. After that, he asks the children to repeat what he said. Then the facilitator takes another figure and asks the children to take turns describing the hero and make sure that the descriptions are not repeated. If this does not work out, the host asks leading questions: what is the grandfather wearing; whether he is old or young; what is he doing; big or small, etc.

"WHO IS THE MOST OBSERVER?"

Purpose of the game:
to teach children to compose a story from a picture, develop attention, expand vocabulary.
Material:
figurines for a fairy tale.
Game progress:
The host lays out a plot from a fairy tale on the playing field and asks the children to describe what is shown in the picture. Children list and describe heroes, events, objects.
Game content:
NGO "Knowledge", NGO "Socialization", NGO "Communication", NGO "Reading Fiction".
Attributes

games

(didactic

material):
Cards for the fairy tales "Gingerbread Man", "Teremok", "Turnip", "Zayinka's hut".
Game result:
 Listen to the instructions of the educator, follow the rules of the game  Know how to choose in correct sequence pictures  They know how to correctly compose a story based on a fairy tale

Children's birthday is an important holiday for a child. The task of the parent is to make it fun, exciting and unique. The main attribute of the holiday are games and competitions that allow children to get to know each other and overcome shyness. Birthday games for children should be active and alternate with calm ones so that the kids can relax.

____________________________

First game: "Who am I?"

A fun game that develops thinking and imagination well.


What develops
: fantasy, thinking, artistry.

Rules of the game:

A leader is chosen from among the players. The host thinks of a word (animal, bird, object) and shows it without words with movements and facial expressions. Children must guess who the leader is. Whoever guesses the word first becomes the leader.

Second game: "Fish, beast, bird"

An interesting game for thinking and speed of reaction.

What develops: speed of thinking, attention, speed of reaction.

Rules of the game:

Children stand in a circle, the leader is in its middle. Moving in a circle, the host starts a counting rhyme: "Fish, beast, bird, fish, etc." The child on whom the counting rhyme stopped (for example, on the word “Fish”) must quickly name the fish. If named correctly. The facilitator starts the counting rhyme again. Words must not be repeated. If the child thinks for a long time or answers incorrectly, he is out of the game. The last one left wins. For the losing children, the leader assigns "forfeits", for example, to crow, jump, bark, etc.

Third game: "Who knows more"

A sedentary game that can be carried out for children to relax after outdoor games.

What develops: attention, thinking.

Rules of the game:

The children sit next to each other on a bench. The facilitator gives the task to each child in turn to name five blue or round objects. Each child is given a specific time, for example 30 seconds. Do not repeat the words of others. If the child does not invest in the allotted time, he is out of the game. The one who knows more items wins.

Game 4: "Picture Cards"

A fun game that will allow the child to overcome shyness and express themselves.


What develops:
fantasy, artistry, eliminates awkwardness.

Rules of the game:

You should prepare in advance for the game. The host must cut out drawings of objects, animals, birds from magazines, stick them on cardboard to make cards. Each child takes turns drawing a card from the deck. If the child pulled out a card with a dog, a cat, a crocodile, he must pretend to be this animal.

Fifth game: "The box with fairy tales"

An interesting game that perfectly develops imagination and a cohesive collective spirit.

What develops: fantasy, team cohesion.

Rules of the game:

Before the game, the host cuts out circles from cardboard of various colors and puts them in a box. Each player in turn takes out a circle of a certain color, for example orange, and begins to fantasize and invent a fairy tale. You need to come up with 2-3 sentences, for example: “A bright orange sun shone in the morning. It was autumn and orange leaves were falling to the ground from the wind. After that, the second child pulls out a colored card and continues to invent a fairy tale.

Game 6: Q&A

Known and interesting game which will cheer up and amuse everyone.

What develops: Removes stiffness.

Rules of the game:

The host takes out a piece of paper and writes at a distance of 2 centimeters the questions: “Who was it?”, “Where was it?”, “What did you do?”, “What did you say?”, “What did people say?”, “How did it end?”. The sheet is passed to each child in turn. The first player writes the answer to the question and folds the piece of paper so that no one can see what he wrote. The second and subsequent players do the same. After that, the presenter takes a piece of paper, unfolds it and begins to read the story that turned out.

Seventh game: "Candy-beads"

Fun mobile relay game.

What develops: team spirit, speed.

Rules of the game:

Before the game, the leader makes two pairs of beads, stringing sweets on a rope. It is convenient to pierce the candy with a needle with a thread inserted into the eye. The thread should be dense so that it does not break during the game, ideally nylon. Players are divided into two teams, a leader is chosen. The host hangs beads on the commander and places him at a distance of 15 steps from the team. The players line up. At the command of the host, the first player runs up to the commander and unfolds the candy without the help of hands. Eats and runs back. The team that quickly ate all the candies from the commander's neck wins.

Eighth game: "Children's bowling"

A game that gives children great pleasure.


What develops
: accuracy, coordination of movements, dexterity.

Rules of the game:

The facilitator sets up toy skittles or plastic bottles at the other end of the room. Children are divided into two teams and stand in a line side by side. A rope is placed in front of the children, the first players are given a ball in their hands. Everyone rolls the ball, tries to knock down the skittles. The host records the number of pins knocked down and at the end of the game, when all participants have made an attempt, counts which team has knocked down more and won.

Game 9: Sitting Volleyball

An unusual variant of volleyball that is suitable for children of many ages.

What develops: speed of reaction, agility, coordination of movements.

Rules of the game:

The host divides the players into two teams. Chairs equal to the number of players are placed at a distance of 2 - 3 meters from each other. The players sit on chairs, between them the leader stretches a separating rope. Children start playing volleyball. It is allowed to hit the ball with your hands, not to catch and not to get up from the chairs. The ball must fly over the rope, if it fell on the side of the opponents, the team is awarded a point. The host keeps score, the game time is 15 - 30 minutes or up to 15 points.

Game 10: Let's get to know each other

A good birthday game to introduce children at the beginning of the holiday.

What develops: eliminates the feeling of shyness.

Rules of the game:

Children stand in a circle, the leader stands in the middle with the ball in his hands. The host calls his name and the name of the player to whom he throws the ball. The player must catch the ball, state his name and the name of the person to whom he is throwing. Thus, all children can get to know each other. If the child does not know anyone by name, he throws the ball back to the leader.

Eleventh game: "Changers"

A fun game for children for attentiveness and speed of reaction.

What develops: attentiveness, thinking, reaction speed.

Rules of the game:

Chairs are placed in a circle in the room, equal to the number of children. All children sit on chairs, the leader stands in the middle of the circle. The facilitator finds a common feature in all or some of the children and says: “Those with blond hair are changing (plaid shirt, dark trousers, etc.).” The task of the children is to find a given element and change places on the chairs. The task of the presenter is to take a place in the vacant chair with a general commotion. The one who is left without a chair becomes the leader.

Game 12: Mirrors

An exciting outdoor game for children that requires increased concentration.

What develops: attentiveness; movement coordination.

Rules of the game:

Children stand in a row, in front of them is the leader. The task for the children is to be a mirror of the leader and repeat any movements after him. If the leader jumps on right leg, children are mirrored on the left, etc. If the child makes a mistake, he is out of the game, the winner becomes the leader.

Game 13: The Sculptors

Very interesting game for older kids.


What develops
: thinking, memory, attention.

Rules of the game:

Children are divided into pairs, one of them is a sculptor, the second is a model. The sculptor stands with his back to the sitter. At the command (one clap) of the presenter, the sitter takes some kind of pose. On the second command, the sculptor turns and examines the position of the sitter for five seconds. On the third command, the sculptor turns away, and the sitter changes his position again. After the signal of two claps, the sculptor turns and begins to "sculpt" from the sitter the position that he remembered in 5 seconds. The winner is the pair whose sculptor "blinded" the figure as accurately as possible.

Fourteenth game: "Ear, throat, nose"

An exciting game of attentiveness that children should show.

What develops: attentiveness, coordination of movements.

Rules of the game:

Children stand in front of the leader in a line. The host touches the mouth, eyes, nose, while calling them. Children must repeat all the movements after him. After a few minutes, the facilitator tries to confuse the players by touching the ear, naming the nose, etc. Children should touch the place that the leader calls, and does not show. The child who makes a mistake is out of the game. The winner is the one who turned out to be the most attentive and dexterous.

Game 15: "Confusion"

A mobile and interesting game for children, with the help of which the mood is lifted and shyness is eliminated.

What develops: thinking, fantasy, dexterity, coordination of movements, logic.

Rules of the game:

Children stand in a circle and take each other's hands. The host turns away, the children have a minute, they must climb over each other, get tangled in a “knot” without opening their hands. The task of the presenter is to unravel the "knot" without opening the children's hands.

Video

Tru-la-la

The players start counting aloud from one to one hundred, calling the numbers in turn. The task of the players is to say the word “true-la-la” instead of numbers that are divisible by 7 or include the word “seven” in their name (you can think of any other funny phrase; and instead of 7, choose another number, for example, 4). The one who makes a mistake is out of the game. The remaining participants start counting from the beginning. You need to keep score quickly, then misses happen often, and the game turns out to be very fun. The winner is the one who has never made a mistake.

Earth, air, water, fire

interesting word game for children on the speed of thinking. The participants of the game form a circle, in the middle of which the driver stands. He throws a ball or a balloon to the players in turn, naming one of the elements: earth, air, water or fire. If the driver said the word “Earth!”, Then the one who caught the ball needs to quickly (while the driver counts to five) name some domestic or wild animal; to the word "Water!" the player responds with the name of a fish or aquatic animal; to the word "Air!" - the name of the bird (flying insect). At the word "Fire!" everyone should wave their hands. Anyone who makes a mistake or cannot name the animal is out. It is impossible to repeat the names of animals, fish and birds.

Word volleyball

In this game, participants stand in a circle and throw a ball or a balloon to each other. At the same time, the player who throws calls any noun, and the one who catches the ball needs to name a verb that is suitable in meaning, for example: the sun is shining, the dog is barking, etc. If the player calls an inappropriate verb, he is eliminated from the game.

All questions - one answer

In advance, you need to prepare cards with the names of various household items. These can be kitchen utensils, household appliances, household and other items, for example: a frying pan, a saucepan, a vacuum cleaner, an iron, a broom, a mop, etc.

The players sit in a circle. The facilitator approaches each participant and offers to pull out a piece of paper with the name of the subject from the hat (box). When everyone has sorted out the cards, the leader stands in the center of the circle, and the game begins. The host asks the players in turn a variety of questions, and the players must answer these questions only with the names of the items they got on the cards (in addition, only prepositions are allowed). Rules: you need to answer questions very quickly, while the one who is talking to the host is forbidden to laugh, while the rest of the participants can deliberately make him laugh.

Options for questions and answers:

  • What is your name? - Mop.
  • And what do you brush your teeth with in the morning - Vacuum cleaner.
  • What is the name of your hairstyle? - Washcloth.
  • And who are your friends? - Frying pans.
  • What do you have instead of eyes? - Spoons.

The main task of the presenter is to come up with such questions, the answers to which involuntarily cause laughter from both specific players and all other participants. The laughing player is out of the game. The most imperturbable participant who knows how to restrain his emotions wins.

Answers out of place

The essence of the game: you need to answer any questions of the host very quickly, without hesitation, with any proposal that is not related to question asked. For example, the facilitator asks: “Isn’t the weather wonderful today?” The player needs to answer something like this: "I think today is Saturday." If he makes a mistake or answers in monosyllables (for example, says "yes", "no", "true" or "false"), then he is out of the game. One participant in the game cannot be asked more than three questions in a row. The leader's task is to try to confuse the player. For example, he asks: "Isn't it wonderful weather today?" The player replies, "I think today is Saturday." Host: Is today Saturday? Player: "I like to go to the movies." Host (quickly): “Do you like to go to the movies? One, two…” Playing by inertia: "Yes" - that's it, he lost the dialogue and is out!

Sausage

This simple fun game that does not require any additional props can be played while sitting at a table. A leader is chosen, who asks everyone in turn a variety of questions. The task of the players is to give the same answer: “sausage” or related words: “sausage”, “sausage”, etc. The main thing is to answer with the most serious face. Whoever laughs first is out of the game. The winner is the player who will cope with his emotions to the end and will not succumb to the host's provocations. Laughter during the game is guaranteed!

Backwards

Fun outdoor game for kids. The host calls the participants words denoting the names of objects, and the players need to quickly find this item and hand it to the host. The difficulty lies in the fact that the presenter calls all objects “back to front”, for example: chyam, akzhol, agink, alquq (ball, spoon, book, doll). Fun for kids guaranteed!

Are you going to the ball?

A fun word game for quick reaction for a small company. The essence of the game: the participants are not allowed to laugh (and even smile!), as well as to pronounce the words: “yes”, “no”, “black” and “white”. The one who violates these conditions gives the phantom to the host of the game - any item he has, after which he leaves the game. When there is no longer a single player left in the game, everyone who has given away forfeits redeem them by completing fun tasks invented by the presenter.

The game begins with the host coming up to each player in turn with the words: “The lady sent you a golik and a broom, and a hundred rubles of money, ordered you not to laugh, not smile, don’t say yes and no, black, white don’t wear. Are you going to the ball?"

Examples of possible dialogs with player errors:

  • - Are you going to the ball?
  • - I'll go.
  • “Would you like to stay at home?”
  • Not, I'll go. Ouch…
  • What color will your dress be? White?
  • — Yellow.
  • - Then the hat, of course, will be white?
  • - Not white, and pink. Ouch…
  • - Are you going in a carriage?
  • - Most likely in a carriage
  • What will you wear to the ball?
  • Nice dress.
  • — Black?
  • — Blue.
  • - Will it be sewn especially for this ball?
  • - Of course.
  • “And you will be the most irresistible lady at the ball?”
  • - Necessarily.
  • - And you will kiss everyone in a row?
  • Not! Ouch…

During the game, the host tries to make the one who answers laugh; in addition, he asks questions in such a way that forbidden words are uttered as soon as possible, and the players pay for it with phantoms.

Word games

Word games for kids preschool age- a very exciting activity. Reading words is much more interesting than syllables. After all, there is no meaning in the syllable, and each word means something. While the child is learning letters and trying to read syllables, he often does not understand why he needs it. And after reading the first words, he rejoices at a new sensation: "I can read!" From this moment on, it becomes clear to the child why letters are needed and how many interesting things can be learned with their help.

It is better to move on to reading words when the child has already learned to confidently call syllables together, and not by letters. For the first games with words, choose words consisting of 3 letters, for example: SLEEP, CAT, BOW. Gradually increase the number of letters in the words used for games.

If your child is only 4 years old, do not rush to offer to read words longer than 5 letters. From the age of 5, there is no need to adhere to restrictions on the length of words.

The games presented in this article are designed to perform a variety of educational tasks: learn to form words from letters and / or syllables, learn to read words, form the skill of meaningful reading, learn to determine which letters are part of a word, learn to determine the order of letters in a word, develop reading speed, develop speech, attention, memory, thinking. When choosing games for classes with a child, try to choose exercises with different types tasks. Also try to use games in one lesson that differ in the way they are organized, for example: lotto and an outdoor game, one game for making words from letters, and the other for selecting words by meaning. Such an approach to classes at this stage of learning to read will help maintain the child's enthusiasm, and will cause additional cognitive interest in the word.

chains of words

Purpose: to learn to compose words from syllables, to learn to read words, to form the skill of meaningful reading.

Age: from 4 years old.

How to play?

Cut out small cards from cardboard. On the cards with multi-colored pencils or felt-tip pens, write syllables (each syllable in its own color), for example, NO, RA, MA, LO, SI, LA, PA.

On the table in front of the child, lay out a card with the syllable BUT. Let the child read it. Then put a card with the syllable RA next to it. Invite the child to read it. Then the child needs to read both syllables and name the resulting word (HORA). Now remove the first card (BUT), ask to re-read the remaining syllable (RA). Place the MA card next to the syllable RA. Invite the child to read this syllable as well, read two syllables together and name a new word (RAMA). So, gradually removing the first syllable and adding a new one, read the entire chain with the child to the end: NORA - FRAME - LITTLE - ELKS - STRENGTH - PAWS.

In this version of reading, the task of understanding what is read is simplified for the child, since he does not have to think for a long time on each individual syllable of the word: after reading the syllable as part of the first word, in the second the child will simply remember it.

Next time, prepare new cards with syllables: LI, SA, MA, KI, NO, SI, LA, PY. In a chain using these syllables, the words will turn out: FOX - SAMA - MAKI - MOVIE - WEAR - STRENGTH - PAWS.

Gradually increase the number of syllables in the chain.

The letter ran away

Age: from 4 years old.

What you will need: pictures of a nose, oak, cancer, cheese; vowels - A, O, U, I, S, I, E, E, Yu, E (from a split alphabet or magnetic).

Under the picture on which CANCER is drawn, lay out the first and last letter of the word (P and K), leave a gap between them. Ask the child if all the letters of the word are in place. The child needs to guess which letter to insert into the word. Help the child complete the task: together with him pronounce the word CANCER (RAAAAAAK), suggest trying to insert different letters and read the resulting words. Laugh with your child at the wonderful words: RICK, REC, RUK, RYAK, etc. Praise the child when, by inserting the letter A, he says that he completed the task and read the answer.

Similarly, match the missing letters to the words OAK, NOSE, CHEESE.

If the child makes a mistake when completing the task, do not rush to correct it, but say the resulting word, perhaps this way the baby will quickly understand his mistake and correct it himself.

So that the child does not get bored playing this game, use no more than 5 words in one lesson. The words that the child had difficulty recovering, you can think of him again one more time.

Use the words from this list: POPPY, LAK, BALL, NOSE, CATFISH, JUICE, MOUTH, HOUSE, SOUP, ONION, BITCH, navel, BEETLE, CUBE, SMOKE, SON, BULL, RICE, FOX, FOREST, CHALK, SWORD, HAIR DRYER, GRANDFATHER, HONEY, ICE, HATCH, BALL.

Think of a word without a picture: lay out the first and last letters, invite the child to guess what word you have in mind. Going through the vowels, the child will find the answer and read it.

finish the word

Age: from 4 years old.

What you will need: drawing paper, ruler, pencil, colored pencils or felt-tip pens, object pictures (from board games or cut out of magazines), glue.

How to play?

Pick up 5-10 pictures from board games or cut them out of magazines. The title of the pictures should be no more than 8 letters. Under each picture, write the beginning of the word (preferably dividing the words into syllables). Write the endings of words on small pieces of paper in letters of the same size. Invite the child to choose the appropriate endings for each picture and read the words.

You can play without pictures. But for this option, you need to select words related to one generalizing concept, for example: the names of dishes or furniture, shoes or clothes, trees or flowers, transport or cities, months or days of the week, etc.

Write the beginnings of words in a column on a large card, placing them closer to the right edge. Write the endings of the words on separate cards of the appropriate size.

When offering to complete tasks, tell the child in advance which group the words are made up of. When the child is confident in composing words, you can not announce the topic of the assignment in advance, but, on the contrary, at the end of work on each card, ask how everything can be called in one word.

You can return to this game for a long time, making up new tasks on topics that interest your child. The child perceives new words in this game as completely new game, which means that it will be interesting for him to complete the task.

Toy book

Goal: learn to compose words from syllables, learn to read words, develop reading speed.

Age: from 4 years old.

What you will need: an album for drawing (on paper clips or on a string) - 12 sheets, a ruler, a simple pencil, colored pencils or felt-tip pens, scissors.

How to play?

Using a ruler and pencil, divide the album in half so that one part remains connected with paper clips / string. Cut along the marked line.

Mark each sheet of the resulting book in the middle and cut, but not completely, but so that the album remains connected in the middle with paper clips / string. On each left page, write one syllable from the data: KI, NO, RA, LA, PI, KO, SA, SI, GO, LI, KA, PO, and on each right page - one from this list: NO, NI , MA, PA, LA, RA, SA, YOU, SI, SHA, LY, NA.

Turning pages in different order, the child will make different words. Invite the child to leaf through the toy book and read the words, laugh with him at "funny" words like: RAPA, GOSA, KINI, SANA, rejoice when you manage to compose "real" words: KINO, NORA, PONY, etc. Pay the child’s attention that several words can be composed with the same syllable, for example, with the syllable KO: KOSA - CATS - HORSES or with the syllable RA: MOUNTAIN - HORROW - KORA.

Make a book by dividing each page into 3 parts.

In each part, write one letter from the lists. On the first pages, write the letters C, L, R, K, Zh. For the second pages, the letters O, U, A, Y, I are suitable. On the third pages, write K, M, N, T, R. Flipping through the pages of such a toy book , your child will be able to compose the words: JUICE, SLEEP, CATFISH, ONION, LACQUE, CHEESE, SON, MOUTH, CAT, WHALE. Get and funny words, for example: SYM, KAN, JUM, RIT, CAT. Try with your child to come up with what these words could mean on another planet.

Names

Purpose: to learn meaningful reading of words, develop imagination.

Age: from 5 years old.

What you will need: pictures of a girl and a boy, paper, colored pencils or felt-tip pens.

How to play?

On pieces of paper, write 8-15 names of girls and boys in advance. Choose not only names that are well known to the child, but also completely new ones. Place pictures of children in front of the child. Have them read the names on the cards and place them under the pictures of a girl or a boy, respectively.

Pay attention to such names as SASHA, VALYA, ZHENIA. Tell the child that both a girl and a boy can be called such names. What are the full versions of these names: Alexander and Alexandra, Valentin and Valentina, Eugene and Evgenia.

Come up for the game unusual names, draw pictures depicting aliens - a girl and a boy. First, try to guess for yourself which of these aliens - a girl or a boy - will suit the names BASA, NEY, RIN, LOG, LEP, TORA, ZHIVA, DIS. Then think of these and similar names for the child. Encourage your child to come up with new names on their own.

supermarket

Purpose: to learn meaningful reading of words, develop speech, develop thinking.

Age: from 4 years old.

What you will need: paper, colored pencils or felt-tip pens, toys (doll / bear).

How to play?

On pieces of paper, write the names of different products: MILK, CREAM, KEFIR, COTTAGE COTTAGE, BREAD, BUN, PIE, CAKE, COOKIES, PASTA, RICE, BUCKWHEAT, SALT, SUGAR, SAUSAGE, SAUSAGES, CHEESE, CABBAGE, BEET, POTATOES, DILL, APPLES, PEARS, BANANAS, LEMONS.

Organize "Supermarkets" in the room: invite the child to read the words and sort them into sections. For example, all dairy products - on the table, vegetables - on the chair, fruits - on the sofa, etc. Entrust the child with the role of the seller, and play the role of toys yourself. Come to the store for groceries, name them, and the child will look for a card with the appropriate inscription and "sell" the product to you.

Add departments for clothing and footwear, souvenirs, dishes, books, household appliances, household chemicals, etc. to your store. Write the names of the relevant products. For example: STOVE, REFRIGERATOR, IRON, HAIR DRYER, SCALES, CANDLE, PHOTO ALBUM, SERVICE, JUG, SOAP, SHAMPOO, TOOTH PASTE, WASHING POWDER, SHOWER GEL.

Treat for animals

Age: from 4 years old.

What you will need: pictures of animals (bear, frog, hare, dog, mouse, cat, horse, squirrel), paper, colored pencils or felt-tip pens.

How to play?

On pieces of paper, write the words: RASPBERRY, HONEY, MOSQUITOES, GRAIN, GRASS, MILK, MEAT, FISH, BONE, NUTS, HAY, CABBAGE, MUSHROOMS. Place pictures of animals in front of your child. Offer to read the words written on the cards and lay them out under the pictures - "treat the animals", guessing who likes to eat what. Remind your child that some treats will be welcomed by more than one animal. For example, both a hare and a horse can treat themselves to cabbage, a squirrel and a bear will be happy with mushrooms, and a cat and a dog can be treated to meat, etc.

Replace pictures with images of animals with cards with their names. Choose pictures for the game with images of different treats for these animals.

cook

Purpose: to learn meaningful reading of words, to develop thinking.

Age: from 4 years old.

What you will need: paper, colored pencils or felt-tip pens, pots (toy or real).

How to play?

On pieces of paper write the names of various products: MILK, FLOUR, SUGAR, SALT, OIL, MEAT, FISH, EGG, POTATOES, CABBAGE, CARROTS, BEET, APPLES, PEARS, PLUM, CHERRY, RASPBERRY, HONEY, WATER. Turn your child into a cook: put an apron and a cap on him, choose the kitchen as the place to play. Together "prepare dinner": cook borscht and compote, make mashed potatoes and cutlets. To prepare dinner, the child needs to choose the necessary products from the written words and arrange them in the appropriate pots. If the child does not know what products are needed to prepare a particular dish, tell him about it, and he himself will find the names of these products among the written words.

Invite the child to "cook" any dish of his choice in this way. Serve a cooked lunch or dinner to your child's family or friends.

Add to choose the words-names of kitchen utensils needed in the process of preparing the intended dishes: POT, FRYING PAN, STOVE, OVEN, MIXER, KNIFE, FORK, SPOON, LOVEL, BOARD, JAR, PLATE, SAUCER, CUP, etc. In order to to make the game more fun, you can add extra words, for example: BROOM, VACUUM CLEANER, RAKE, PAINTS, SNOW, etc.

Garden Garden

Purpose: to learn meaningful reading of words, learn to classify objects, develop thinking, replenish vocabulary.

Age: from 4 years old.

What you will need: subject pictures depicting vegetables and fruits, plot pictures depicting a garden (trees) and a vegetable garden (beds), paper, colored pencils or felt-tip pens.

How to play?

Write the names of vegetables and fruits on pieces of paper. The child needs to read the words and put the names of fruits into trees, and the names of vegetables into beds. Ask the child to close his eyes and swap 2-5 cards (transfer from the garden to the garden and vice versa), invite the child to find mistakes and return vegetables and fruits to their place.

Options:

Find pictures of meadows and flower beds. Schematic drawings made by you yourself are also suitable. On the cards, write the names of the flowers: LILY OF THE VALLEY, PEONY, ROSE, SNOWDROP, CHAMOMILE, CLOVE, BELL, LILY, CORNEIL, CHRYSANTHEM. Have the child read the words and arrange them according to where these flowers can grow. If the child does not know that bluebell and chamomile can grow both in the garden and in the meadow, tell him about it.

Find pictures of the garden and the forest. You can diagram them yourself. Write the names of the berries on the cards: STRAWBERRY, BLUEBERRY, GOSEBERRY, DARKROOM, ROWAN, STRAWBERRY, CURRANT, RASPBERRY, BLUEBERRY. Invite the child to put the names of the berries into pictures showing places where they can grow. It is very good if the child himself says that some berries can grow both in the forest and in the garden. In this selection of words, these are RASPBERRY and STRAWBERRY.

Semi-flower

Purpose: to learn meaningful reading of words, develop attention, classify objects.

Age: from 4 years old.

What you will need: colored cardboard, scissors, glue, paper, colored pencils or felt-tip pens.

How to play?

Craft a Seven-Flower Flower. From cardboard different colors(red, orange, yellow, green, blue, blue, purple) cut out the petals of the same shape. Make the middle (a circle of white cardboard). Use glue to connect all the parts.

On pieces of paper, write the words in advance: SKY, MELON, STRAWBERRY, ORANGE, CUCUMBER, EGGLAND, SEA. Invite the child to read the words and arrange the cards with them into petals of the same color as the realities denoted by the words.

Next time write new words, gradually increase their number. First, use words that denote items that have only one color option. Later it will be interesting to use the names of objects for the game, which can be of different colors. For example, the word LEAVES fits both green, and red, and yellow petals, and the word PLUM can be put on purple, and yellow, and green petals.

Clothing store

Purpose: to learn meaningful reading of words, learn to find matches.

Age: from 4 years old.

What you will need: pictures of a girl and a boy, paper, colored pencils or felt-tip pens.

How to play?

On pieces of paper, write the names of the clothes in advance: DRESS, SKIRT, BLOUSE, SUNDRESS, PANTS, SHORTS, SHIRT, SWEATER, JACKET, COAT, SOCKS, TIGHTS, T-SHIRT, CAP, PANAMA. Put pictures of children in front of the child. Invite them to read the names of the clothes written on the cards and arrange them under the pictures of a girl or a boy, respectively. Pay attention to the child that some types of clothing are worn by both girls and boys.

Options:

Write the names of shoes on the cards: SHOES, SLIPPERS, BOOTS, BOOTS, SNEAKERS, SANDALS, SANDALS, VALENKI. Play in the same way, distributing words between the pictures of a boy and a girl.

Arrange clothes and shoes according to the seasons. To do this, use pictures depicting winter and summer.

Mess at home

Purpose: to learn meaningful reading of words, to develop observation.

Age: from 4 years old.

What you will need: paper, colored pencils or felt-tip pens, tape.

How to play?

On sheets of paper, write the names of the home furnishings in your apartment: CABINET, TABLE, CHAIR, CHAIR, DRESSER, SOFA, BED, WINDOW, DOOR, LAMP, MIRROR, PHONE, TV, etc. Attach these names together with your child using adhesive tape to the relevant items. After 3-4 days, until the child sees, swap some cards. Let your baby notice the changes and put the names back in their original places. Swap other cards next time.

A similar game can be played in the country. Use the words to organize it: GATE, FENCE, PORCH, BENCH, SWING, WINDOW, POST, BED, FLOWER, TREE, BUSH, BOOTH, etc.

The word crumbled

Purpose: to learn to compose words from syllables, to learn to determine the order of syllables in a word, to form the skill of meaningful reading of words.

Age: from 5 years old.

What you will need: white or colored cardboard, scissors, colored pencils or felt-tip pens.

How to play?

On a strip of cardboard of any size, write the word HAND. Cut the word into syllables: RU, KA. Invite the child to collect a word from syllables, determine the sequence of syllables in a word. A child can get both KARU and HAND. The child, comprehending the options for combining syllables, will choose the correct answer.

For this game, use any words consisting of confluent syllables (from a consonant followed by a vowel), for example: RIVER, NIGHTS, SUMMER, SLED, WINTER, FEET, FOX, HEAT, etc.

Make words from letters. Lay out the letters of the intended word in front of the child in random order (you can use the letters of the split alphabet or magnetic for this). By rearranging the letters in a different sequence, the child will finally pick up right word and read it.

Word Lotto

Age: from 5 years old.

What you will need: Drawing paper, ruler, pencil, colored pencils or felt-tip pens, object pictures (from board games or cut out from magazines), a pouch.

How to play?

From magazines, catalogs, board games, pick up 20-30 subject pictures with simple names: the names should include from 3 to 6 letters. Divide sheets of paper into 5-6 rectangles of the same size. In each rectangle, write one word from those for which you could match the pictures. You can print the words on the printer.

Invite the child to choose one of the word cards, read them and find the corresponding picture for each word. Pictures need to cover words.

Play this game with the whole family. The rules of the game are simple. Each member of the family chooses a card. One of the family members is the host. He takes out subject pictures from the bag one at a time, asks: "Who needs ...?" (pronounces the name of the object shown in the picture). The one who has the corresponding word takes the picture for himself, closes the word with it. The first one to cover all the words on their card wins.

Glue subject pictures on large cards, prepare separate cards with the corresponding words. The child will read the words, find the corresponding picture and close it.

Dominoes with words

Age: from 5 years old.

What you will need: white cardboard, subject pictures, a simple pencil, ruler, scissors, glue, colored pencils or felt-tip pens.

How to play?

Pick up pictures with images of various objects, in the name of which there are no more than 6 letters. Use old magazines, booklets, catalogs to search for pictures. You may need stickers, postcards, candy wrappers. The more pictures you pick up, the more interesting the game will turn out.

From white cardboard, make a set of cards of the same size. Determine the size of the card yourself, depending on the size of the pictures you have chosen: the pictures should fit on half of the card. Make a markup on each card: divide in half with a pencil and a ruler. Write the words on the right halves of the cards, and glue subject pictures on the left halves. Avoid sticking a picture and the corresponding word on one card. You can print the words on a printer and stick them on cardboard cards just like pictures.

Explain to your child the rules of the game. For each card, you need to select another one so that the written words match the pictures. Take and give to your child 5-8 cards. Place the rest of the cards in a common deck. Build chains of words and pictures. Take turns. If you or your child does not have a matching card, draw additional ones from the deck. The winner is the one who first remains without cards in his hand. Don't forget to ask your child to read the words on the cards aloud! Playing dominoes contributes not only to the development of meaningful reading skills, but also teaches the child to act according to the rules.

Letter got lost

Purpose: to learn to determine which letters are part of a word, to learn to compose words from letters, to form the skill of meaningful reading of words.

Age: from 5 years old.

What you will need: pictures of a goat, cat, catfish, cancer, squirrel, crow, mouse, jackdaw, donkey, chicken; letters (from a split alphabet or magnetic).

How to play?

Under the picture on which the cat is drawn, from the letters of the split alphabet, make the word KIT. Have the child read the word. Your child will be surprised by the discrepancy between words and pictures. Explain that a letter from the word CAT got lost, and another letter from a similar word took its place. Ask the child to find the letter that got lost and replace it with the correct one. It is possible that when completing a task for the first time, your child will not immediately understand how to do it. Help him: pronounce the word lingeringly, so that the child clearly hears the sound O, while simultaneously pronouncing the word, point to the corresponding letters of the composed word.

Under the picture on which the goat is drawn, lay out the word KOSA. Ask the child what word is written under the picture. Together with the child, be surprised: something is wrong again, why did it happen? Invite the child to find the letter that is "lost". If the child is at a loss, help him: pronounce the word exaggeratedly, stretching out the desired sound with your voice (in this case, you need to say: "KOZ-3-Z-ZA"), point to the corresponding letters at the same time as pronunciation.

Similarly: under the picture with a catfish, put the word SLEEP, under the picture with cancer - the word MAC, under the picture with the donkey - the word EAGLE, under the picture with the squirrel - the word BULLKA, under the picture with the crow - the word CROWN, under the picture with mouse - the word BEAR, under the picture with a jackdaw - the word STICK.

Note! Usually, it is easier for a child to complete tasks in which a vowel is "lost" - in this case, the child himself can pronounce the word drawlingly, highlighting the sound he is looking for with his voice.

Options:

You can sign the words under the pictures, the child will cross out the wrong letter, write the correct one on top. But in this case, each picture will be used by you only once.

If the child liked the game, next time use other similar pairs of words: BALL - STEAM, HOUSE - SMOKE, BOW - BITCH, OAK - TOOTH, FAIRY - HAIRDRYER, HONEY - ICE, SWORD - BALL, TABLE - CHAIR, BEAK - KEY, VATA - VEIL, HORROW - BARK, RACK - STOP, DEW - SPIDER, SKIING - PUDS, BANK - TANK, PORT - CAKE, CIRCLE - FRIEND, SLIDE - MINK, HERON - DROP, CAP - TURNIP, FOLDER - STICK, ZEFIR - KEFIR, FILE - SHELF, DOORS - ANIMALS,

CAT - MOSHKA, HANDLE - CLOUDS, KIDNEY - DAUGHTER, POINT - NIGHT, SAND - FOREST, BARREL - DAUGHTER, BOOTH - BULL, ROBOT - TRUNK, LOG - KNEE, GIANT - PELICAN, CLIP - VIOLIN, PEDAL - MEDAL, etc. d.

miraculous transformations

Age: from 5 years old.

What you will need: letters from a split or magnetic alphabet.

How to play?

Tell your child that some words hide other words. In order to see another in one word, you need to guess which letter to remove from the word so that the remaining letters make up another word. Offer to read these words and "turn" one word into another.

Lay out the word BEADS on the table in front of the child or invite the child himself to lay out this word from the letters of the split / magnetic alphabet. Remove one letter, for example U. Offer to read the resulting word BSY. Ask if the child knows an object with that name. Put the U back in place. Remove the letter C. Have the child read the word BUY. Again ask if the child knows what BUY is. Put the C back in place. Remove the Y. Offer to read the word BUS - the child also does not know such a subject. Return the letter Y to its place. Remove the letter B. Have the child read the word MUSTACHE. Rejoice with the baby that he was able to "turn" one word into another.

Change the other words in the same way. For example: ANGLE - GOL, PARK - STEAM, MOLE - MOUTH, SCARF - BALL, LAUGHTER - FUR, MAPLE - LINEN, LIGHTHOUSE - POPpy, ELEPHANT - SLEEP, FLY - EAR, BORSCH - BOR, DISPUTE - SOR, POST - TABLE, Puddles - snakes, nights - eyes, day - ducks, screen - crane, ravine - enemy, tigers - games, trunk - table, gills - toads, thunderstorm - rose, python - peony, knees - deer, cannons - ears, deer - Laziness, hide and seek - heels, lamp - paw, pilot - raft, textbook - student, rabbits - rollers, pipe - rod, tasks - buildings.

The game will help the child develop attention and interest in words. mother tongue.

Try this game as well. Do not look for a smaller word in a larger word, but add letters to make new words. For example: add the letter K to the word MOUTH, you get the MOLE; to the word FUR - the letter C, there will be the word LAUGHTER; add E to the word CRANE, you will get the word SCREEN, and to the word LAZY - the letter O, there will be the word DEER.

Slogothy

Purpose: to learn to determine which syllables make up a word, to learn to compose words from syllables, to form the skill of meaningful reading of words.

Age: from 5 years old.

What you will need: paper, pencil, colored pencils or felt-tip pens, scissors.

How to play?

Tell your child that some words hide other words. In order to see another in one word, you need to guess which syllable to remove from the word so that the remaining syllables make up another word. Offer to find these words and "turn" one word into another.

Write the word MACHINE on a strip of paper (you can offer to write the word to the child). Together with the baby, say the word syllable by syllable, divide the written word into syllables with vertical lines using a simple pencil - MA|SHI|NA. Let the child cut the word into syllables. Remove one syllable from the word, invite the child to read the resulting combinations of syllables, ask if there is such a word. From the word MACHINE, the child will get: MANA, MASHI, TIRE. Praise the child when he correctly names and makes a guess - the word SHINA.

It will be very good if the child sees one more guess - the word MASHI (in the sense of not one MASHA, but several).

For this game, in a similar way, use the words: NOSE-KI (NOS), PE-JUICE (JUICE), NO-JUICE (JUICE), RU-KA-WA (HAND), NAILS-DI-KA (NAILS), PO-LE -NO (FIELD), VE-TOCH-KA (POINT), BU-LAV-KA (STORE).

Home Encyclopedia

Purpose: to learn meaningful reading of words, to develop the ability to classify objects.

Age: from 5 years old.

How to play?

We will compile the Encyclopedia of Animals. First you need to prepare the pages for the future encyclopedia. From plain white paper, make page layouts: fold each sheet in half. Draw on each page symbol The corresponding to the theme of the page. So, for a page with pets, an image of a house is suitable, for a page with wild animals - an image of a Christmas tree (forest), on a page for birds, draw a cloud, and on a page for fish - waves, the symbol for insects can be just a dot.

On small pieces of paper (6-8 pieces should fit on one page of the Encyclopedia), write with colored pencils or felt-tip pens the names of wild and domestic animals, fish, birds, insects. 6-8 titles for each group. A more suitable variant of the presentation of words for this game is a printout, in this form the words will be more like words "falling out of a book".

Tell the child that all the words spilled out of the Encyclopedia, you need to help them return to their place. To do this, you need to read the words and, guessing which page they are from, put them in their places.

Make an Encyclopedia of Plants. Pages can be: vegetables, fruits, berries, trees, bushes, flowers. For symbol Glue one subject picture per page according to the theme of the page or sign their names.

hide and seek

Purpose: to learn to determine which letters are part of a word, to learn to make words from letters.

Age: from 5 years old.

What you will need: paper, colored pencils or felt-tip pens, cut alphabet letters or magnetic ones.

How to play?

On a piece of paper, write the word LADDER in large letters (or make it up from the letters of the split alphabet / magnetic letters). Tell your child that in this word - "on the stairs" - eight words are hidden. All these words can be formed from the letters of the word LADDER. Help your child see these words. For this, let's short description. For example: "They catch fish with this" (NET), "There is a tree" (LEAF), "Wild animals live there" (FORD), "Bird with long legs" (STORK), "Cunning animal" (FOX), "Perform to the music" (DANCE), "IS AT THE HOUSE" (WALL), "There is in the theater" (STAGE). The child needs to write down guess words or make them up from letters, checking their presence in the word LADDER.

And from the letters of the word LARK, for example, you can make words denoting: a bird (CROW), a domestic animal (COW), a dwelling of a wild beast (HORROW), a headdress of kings (CROWN), high temperature(FEAT), a pit around the castle (ROW).

For the game, you can choose any other long word: from 7 letters. But it is desirable that the word must contain the letters A, I, E or O, U or Y. That is, at least 3 different vowels occur in the word. And the largest number of words can be made up of the letters of the word CONTRABAS. There can be 43 such words!

Half a word

Purpose: to learn to determine which letters are part of a word, to learn to recognize the image of a letter from its fragments, to learn to read words.

Age: from 5 years old.

What you will need: Paper, scissors, colored pencils or markers.

How to play?

On sheets of paper of the same size, write the words you have chosen to read (4-8 words are enough for one game). Write only one word on each sheet. Try to write letters of the same size and style, use a felt-tip pen or pencil of the same color for one game (and it is best to type letters on a computer). Cut each card lengthwise into two parts: top and bottom. Do this work without the participation of the child.

Tell your child that words are playing hide-and-seek with him. Show the upper or lower half of the words, have the child read ("find") this word, then select the second half of the word among others. Putting the two halves together, you can check the correctness of the task - read the word.

For the game, you can use words from any "Primer" or board game: you just need to cover the top or bottom half of the words the child is guessing with a strip of cardboard. For the game, you need thick cardboard - such that the hidden halves of the words do not shine through it.

Confusion

Age: from 5 years old.

What you will need: letters from a split alphabet or magnetic.

How to play?

Tell the child that you thought of 2 words. For example, 2 names of animals from hot countries. Lay out the letters O, L, F, R, N, A, F, S, I on the table. Ask the child to guess what kind of animals they are and add their names from the letters (GIRAFF, ELEPHANT).

Next time, think of 2 animals of the north (O, R, N, E, F, M, L, O, L - WALRUS, DEER) or 2 birds (O, O, O, I, A, R, K, T, C, C - STORK, FORTY), for example.

Think of words on any topic. Remember to tell your child about the topic of the riddle, this will help him choose the answers. When the child learns to form words from letters quite quickly, try not to name the topic of the riddle.

Crosswords

Purpose: to learn to determine which letters are part of a word, to form the skill of meaningful reading of words, to replenish vocabulary.

Age: from 5 years old.

What you will need: paper, pencil, ruler, colored pencils or felt-tip pens.

How to play?

Draw a sheet of paper into cells. Horizontally and vertically, write in the cells words related to one common topic (home, city, school, toys, fairy tales, etc.). Use the possibility of crossing words, as in a regular crossword puzzle. Fill in the remaining empty cells with any letters. Do all this preparatory work without the participation of the child.

Show the child a ready-made "crossword puzzle", announce its topic (for example, "Inhabitants of the Sea") and offer to find words on this topic in it. Help the child in case of difficulty: name the characteristic features of any hidden object, creature or phenomenon. For example: "The name of the inhabitant of the sea, which has many tentacles, is hidden here."

Found words can be painted over with pencils or felt-tip pens of different colors.

You can make similar crossword puzzles on any topic. The child will always be interested in returning to this kind of play with words. Such an activity contributes to the development of the child's horizons, the formation of perseverance and concentration.

You can invite your child to try to make such a crossword puzzle for you. Do not forget to first explain and show the child how to choose words for the task, how to enter them into the cells.

Read and draw

Age: from 5 years old.

What you will need: a sketchbook, colored pencils, felt-tip pens, watercolors, gouache, wax crayons.

How to play?

This game does not require special training. Just write on the landscape sheet what the child should draw on it. It is desirable that these words are united by a common plot. For example: RIVER, FISH, BRIDGE, PATH, GNOME, FIR-TREE, MUSHROOM, SUN, CLOUD. Ask the child to read the words, guess what picture you were describing, and draw it so that it has all the items listed. Be sure to praise your child for trying.

Write the words on a separate piece of paper, let the child read them, offer to draw everything from memory.

Picture puzzles

Goal: learn to identify the first and last letter in words, learn to compose words from letters, learn to understand what they read.

Age: from 5 years old.

What you will need: letters (from a split alphabet or magnetic), subject pictures (from board games).

How to play?

Think of a word of 4-6 letters. For example PAINT. Pick up subject pictures whose names begin with the letters of this word (candy, river, apricot, plane, ship, turkey). Lay out pictures on the table in front of the child in the order of the letters in the hidden word (Candy, River, Apricot, Airplane, Ship, Turkey). Let the child name the words, determine their first sound, find the corresponding letters and put them under the pictures. Invite him to read all the letters in order - you get a guess word.

Options:

Guess the words by the last letter. For example, for the word BEAR you will need pictures: catfish, socks, reeds, shoes, bag. Don't forget to tell your child to find the last sounds in the words and put the corresponding letters in the order given by the pictures.

Let the child come up with such tasks for you. And you do not forget to specifically make mistakes when doing them, so that the child finds mistakes and corrects them.

fun exercise

Purpose: to form the skill of meaningful reading of words, to learn to remember what was read.

Age: from 5 years old.

How to play?

Write on separate cards the words: UP, DOWN, FORWARD, BACK, SIDES. Invite your child to do a fun exercise. Stand in front of the child and show the command cards in random order, let the child read the words and follow the commands with his hands - raise his hands up, spread his arms to the sides, lower his hands down, hide his hands back, put his hands forward. First, offer to perform one command at a time, then show 2-4 cards in a row, and only after that allow the child to complete the commands, remembering their order.

In the next game, use other command words: RUN, STRETCH, BEND, TURN, Squat, SLAP, STOP, JUMP. Gradually increase the number of teams in one task to 5-7. Repeat the same command several times in a row or alternately with other commands.

To make the game more fun, add task commands to pronounce different sounds. For example: CROOW, MOO, croak, BARK, MEOW. You can also add word commands that tell you what subject you want your child to look like. Use the following inscriptions: ENGINE, YULA, ROBOT, KETTLE, UMBRELLA, BUTTERFLY, KANGAROO, etc.

Vice versa

Purpose: to learn meaningful reading of words, replenish vocabulary, learn to find opposite words.

Age: from 5 years old.

How to play?

On sheets of cardboard of the same size, write pairs of words: LONG - SHORT, WIDE - NARROW, HIGH - LOW, THICK - THIN, DEEP - SHALLOW, HEAVY - LIGHT, FAR - CLOSE. Cut the cards in half so that each half contains one whole word. Invite the child to read the words and make pairs of opposite words or "words in reverse" from them (such an explanation is clearer to the child).

Probably, at first the child will confuse words: choose the word WIDE, for example, the word SHORT or THIN, and the word THICK, the words NARROW or SMALL. Help your child to understand the differences between these words, you can use the corresponding subject pictures to explain.

Next time, use other pairs of words, for example: LOUD - QUIET, KIND - EVIL, FUN - SAD, OLD - YOUNG, CLEAN - DIRTY, FULL - EMPTY, WET - DRY, etc.

After a little training in making pairs of words from 2-3 groups, you can mix all the cards available for this game and give the child the task of making all possible pairs of opposite words.

Note! If you want to make it easier for your child to complete tasks, use felt-tip pens in several colors to write down words. Write 2-3 pairs of words in the same color, and change the felt-tip pen to write other pairs. Or use cardboard in 2-3 colors. And the most difficult version of the task is when all the words are written in the same color and on cardboard of the same color.

Carousel

Purpose: to learn meaningful reading of words, learn to find matches, replenish vocabulary, develop speech.

Age: from 5 years old.

What you will need: white or colored cardboard, colored pencils or felt-tip pens, scissors.

How to play?

Cut out squares with a side of 5 cm from white cardboard. Prepare 4 such squares. From colored cardboard, cut strips 5 cm wide and about 15 cm long. You should get 16 strips. Write the words on the squares: FLOW, WRITE, SING, JUMP. Write the words on the strips: TIME, STREAM, WATER, RIVER, PENCIL, WRITER, CHALK, STUDENT, SINGER, NIGHTINGALING, CHILD, RADIO, GRASSICK, HARE, KANGAROO, ACROBAT.

Lay out strips with words in front of the child and offer to pick up words that are suitable in meaning for each square (“carousel”). Connect the strips to the edges of the squares. Looks like a carousel.

You can cut out the middle different shapes. Depending on the number of sides of the selected figure, the number of selected words will also vary. So, if you choose a triangle for the middle, then for each task word you will need to choose 3 answer options, if you choose a pentagon or hexagon, you will need to think of 5 or 6 answer options, respectively.

Write the adjectives in different gender and number on the squares. For example: SWEET, SWEET, SWEET, SWEET. On strips of paper, write words that match the meaning and form of the word. For example: BERRY, PORRIDGE, SPEECH, CHOCOLATE, JUICE, COMPOTE, SLEEP, VOICE, PIES, CANDIES, DROPS, PROMISES, TREAT, WORD, COOKIES, JAM.

In the boxes, write the verbs in different gender and number. For example: RUN, RUN, RUN, RUN. On the strips, write nouns that are suitable in meaning and form. For example: TIGER, BOY, CURRENT, WIND, NEIGHBOR, MOTHER, DOG, CATERPILLAR, WAVES, DAYS, HOURS, CHILDREN, TIME, SUN.

In the squares write the words: HE, SHE, IT, THEY. On the strips: CAR, SUGAR, RIVER, STUDENTS, SUN, HANDS, STING, MOUNTAIN, SCALES, LETTER, NIGHT, LAKE, GRASSHOP, CLOCK, FISHERMAN.

Building a city

Goal: learn to compose words from syllables, learn to read words meaningfully, learn to find matches, develop speech.

Age: from 5 years old.

What you will need: white or colored cardboard, colored pencils or felt-tip pens, scissors.

How to play?

Cut out 5x8 cm rectangles from multi-colored cardboard. These will be bricks for building houses in the city. Cut out triangles with one side equal to 8 cm, and on the other equal to 5 cm. These will be the roofs of the houses. There should be more bricks than squares.

On the triangle roofs, write syllables - the beginnings of words. For example, VA, PA, TA, CA. And on the brick-rectangles, the endings of the intended words. For example: -TA (it will turn out WOT), -RENIER (it will turn out JAM), -LETS (FINGER), -RUS (SAIL), -NETS (DANCE), -ZY (BANS), -BURET (STOOL), -DIK (SADIK ), -NI (SLEY), -MOLET (PLANE), -LAT (SALAD). Invite your child to arrange the bricks under a suitable roof so that they make words. See which house turned out to be the highest, the lowest. Ask to read all the words that "live" in the BA house, in the PA house, in the TA house, in the CA house.

It is useful to choose words for the game, the first syllables of which are similar in sound: SHA and ZHA; software and BO; VU and FU; SI and ZI; DE and TE; GO and KO, etc.

By mushrooms

Age: from 5 years old.

What you will need: a picture of a basket or a real basket, paper, colored pencils or felt-tip pens.

How to play?

On pieces of paper, write the names of the mushrooms: CHANTERELLA, MILLARIA, BOLETE, BOLETE, BRUSH, RUSSUS, Amanita, grebe. Send the baby to the "forest": give a basket in your hands, lay out cards with the names of mushrooms on the floor. Ask to pick mushrooms - read the names on the cards and choose only the names edible mushrooms.

Find pictures of different mushrooms. Let the child pick up the corresponding card with the name for each picture.

Find the parts of the whole

Purpose: to learn meaningful reading of words, learn to find parts of the whole, replenish vocabulary, develop thinking.

Age: from 5 years old.

What you will need: paper, colored pencils or felt-tip pens, subject pictures - jacket, kettle, shoe, wardrobe, truck.

How to play?

On pieces of paper, write the names of the parts of the objects: SLEEVE, COLLAR, POCKET, BUTTON, NOSE, COVER, BOTTOM, SOLE, HEEL, LACE, DOOR, SHELF, DRAWER, WHEEL, BODY, MOTOR. Lay out pictures of a jacket, a boot, a kettle, a wardrobe, a truck on the table. Ask the child to read the names of the parts of the objects on the cards and arrange them under / on the corresponding picture.

Next time use pictures with images of a tree, a bird, a fish, a cow, a person and the words: ROOT, TRUNK, BRANCHES, LEAVES, KIDNEYS, BEAK, FEATHERS, WINGS, FINS, SCALES, TAIL, HORN, HANDS, LEGS, HAIR, FACE , HEAD. Remind the child that some words fit more than one answer. So, the word TAIL can be applied to the image of a fish, a cow, a bird, the word HEAD can be applied to a bird, and to a fish, and to a cow, and to a person.

Who lives where?

Purpose: to learn meaningful reading of words, learn to classify objects, replenish vocabulary.

Age: from 5 years old.

What you will need: subject pictures with images of animals (fish, dog, bee, fox, bear, crow, squirrel), paper, colored pencils or felt-tip pens.

How to play?

On sheets of paper, in large bright letters, write the names of animal houses: AQUARIUM, BOOTH, HIVE, HORROW, BARLOG, NEST, HOLE. Ask the child to read the names of the houses and put animals in them - decompose subject pictures to the corresponding words.

Pick up images of animal houses, and write the names of animals on pieces of paper. Lay out the names of animals for pictures with houses. Pay attention to the child that in some animals the houses are called the same: in a fox and in a mouse - a hole, in a squirrel and in an owl - a hollow, for example.

Write the names of pet houses, select the appropriate pictures with animals. Use the words for the game: COWSHED, STABLE, RABBIT, PIGsty, CHICKEN COOP. Accordingly, for this option, you will need pictures with images of a cow, horse, rabbit, pig, chicken.

dress up the Christmas tree

Age: from 5 years old.

What you need: whatman paper or a piece of wallpaper, a compass, a simple pencil, colored paper or colored cardboard, scissors, glue, colored pencils or felt-tip pens, paints (gouache or watercolor), subject pictures (from magazines, catalogs, board games).

How to play?

Draw a Christmas tree on a sheet of drawing paper, use a compass to mark the places where you will subsequently "hang" toys with your child. From colored paper, cut out enough circles to decorate the Christmas tree, the same size as those drawn on the Christmas tree. These will be Christmas balls. You can entrust the cutting of circles to the child. On each ball, glue one picture from those that you find in magazines and catalogs. Try to use pictures suitable for the New Year's holiday: a snowflake, a snowman, a house, an asterisk, a candle, a cone, a fish, etc. On whatman paper, in the places intended for balls, write the names of pictures from Christmas balls with a simple pencil.

Invite your child to decorate the Christmas tree with Christmas balls. To do this, he needs to read the words on the Christmas tree and, having found the appropriate balls, stick them to the indicated places.

Then, together with your child, paint the Christmas tree with paints, hang rain and snowflakes. Such a Christmas tree can serve as an excellent decoration for your home in new year holidays or become a gift from your baby to someone close to you.

Professions

Purpose: to learn meaningful reading of words, learn to find correspondences, develop thinking.

Age: from 5 years old.

What you will need: paper, colored pencils or felt-tip pens, plot or subject pictures with images of people of different professions (doctor, postman, builder, sailor, driver, seller, hairdresser, teacher, military).

How to play?

On pieces of paper, write the words: THERMOTER, SYRINGE, LETTER, BRICK, HELMET, STEEL, ANCHOR, RUDDER, WHEEL, SCALES, CASH DESK, SCISSORS, COMB, CHALK, BOOK, GUN, TENT.

Lay out in front of the child pictures with images of people of different professions. Check if the child knows the names of professions and what people in these professions do. Let them read the words on the cards, suggest guessing which profession the objects belong to, and put the words to the corresponding pictures.

Write the names of professions on the cards and select pictures with images of the necessary items. It is advisable to pick up 2-4 subjects for each profession. Play in the same way, matching subject pictures to cards with the names of professions.

Town

Purpose: to learn meaningful reading of words, to replenish vocabulary.

Age: from 5 years old.

What you need: Paper, colored pencils or markers.

How to play?

Draw a city with streets and houses. You can use images of houses, roads, transport, people cut out from magazines and newspapers. This work is interesting to do with the child. Hang signs on houses: PHARMACY, SHOP, STORE, SCHOOL, HOSPITAL, HOTEL, KINDERGARTEN, HAIRDRESSER, THEATER, CINEMA, CAFE, RESTAURANT.

Tell your child that guests from another country have arrived in the city who cannot read Russian. Ask your child to help foreigners find places in the city to eat or sleep, buy medicine or groceries, watch a play or movie, get a haircut or treatment.

color the picture

Purpose: to learn meaningful reading of words, to develop fine motor skills.

Age: from 5 years old.

What you will need: Coloring books, a simple pencil, colored pencils or felt-tip pens.

How to play?

Choose one picture from the ready-made coloring pages. On parts of the image with a simple pencil, sign the names of the colors with which you need to color them. Give your child a set of pencils or felt-tip pens, let him read and color the picture according to your task.

Often children are cunning when doing such work: they do not read what color to paint the details, but guess from the picture. In order for the child to still want to read the names of colors, ask unusual ways of coloring ordinary objects. For example, sign a cloud with the word ORANGE, and set the leaves on the trees to be painted BLUE. Or mix up the colors of the fruits and sign: pear - BLUE, orange - GREEN, banana - RED. Alternatively, sign the animals with the "wrong" colors: wolf - RED, squirrel - BLACK, hare - GREEN, frog - YELLOW.

Library

Purpose: to learn to determine which letters are part of the word, to form the skill of meaningful reading.

Age: from 5 years old.

What you will need: paper, pencil, colored pencils or markers.

How to play?

From ordinary white paper, make book layouts: fold each sheet in half. On the "books" sign their names with colored pencils or felt-tip pens, specifically allowing for "funny" mistakes. Let you have "books" with the following names: "Cap" ("Turnip"), "Shurochka Ryaba" ("Ryaba Hen"), "Gusli-Swans" ("Geese-Swans"), "Regiment and Seven Kids" ("The Wolf and the Seven Kids"), "The Kitty and the Crane" ("The Fox and the Crane"), "The Mole in Boots" ("Puss in Boots"), "Fedorino's Sea" ("Fedorino's Mountain"), "The Balloon Bird "(" Firebird ")," Gray watering can "(" Gray neck ")," Smooth duckling "(" ugly duck"), "Little Poppy" ("Little Muk"), "Tender Queen" ("Snow Queen"), "Silver Trough" ("Silver Hoof").

Tell the child that the letters in the library had a holiday - they had fun, danced, and ate. And when, after the holiday, the letters returned to their books, some of them mixed up their places. Now everything can get mixed up in fairy tales too. Ask the child to help - correct the mistakes in the titles of the books: cross out the extra letter or add the missing one, cross out the wrong letter and write the correct one.

puzzles

Age: from 6 years old.

What you will need: paper, pencil, colored pencils or markers.

How to play?

Main preparatory work in this game - inventing the rebus itself. The easiest way is to come up with puzzles for words, which include combinations of letters that are identical to different prepositions.

It is easy to draw puzzle tasks using the preposition B: WATER (write the syllable YES in the letter O), OWL (write the syllable CO in the letter A), TREE (write the combination DERE in the letter O), WIND (write the TER in the letter E). Invite the child to guess these puzzles, and then make puzzles for the words WATA (B - A - TA), VAZA (B - A - ZA), WOLF (B - O - LK), VERA (B - E - RA), WAVE (B - O - LNA), SPRING (B - E - SNA), WAGON (B - A - GON), BRANCH (B - E - TKA), PUMPKIN (PUMP - B - A).

Use words that include the syllable HA to compose rebuses. For example, depict the word PANAMA in this way: write the syllable PA on the syllable MA. Or by writing the syllable KA on the letter U, we get the word SCIENCE. Let the child guess the word and in a similar way encrypt the words KNOWLEDGE (3 - ON - NIE), LANTERNS (FO - ON - RI), NADIA (ON - D - I), BEGINNING (ON - CHA - LO), PENAL (PE - ON - L), ROPE (KA - ON - T), PUMP (ON - C - OS).

You can also compose puzzles for the words: OSA (O "stands" with the letter A), KIT (the letter K and the letter T "together"), URA (the letter R "stands" the letter A), HARE (behind the letter I "hid "the letter C), BOW (the letter L "stands" at the letter K), BEETLE (the letter Zh "stands" at the letter K).

Tell the child that the rebus is a secret letter. It can only be written and read by someone who knows the secret rules. When solving puzzles, you need to name what you see in the picture, but you should not forget about small words - IN, FROM, ON, ON, UNDER, FROM, FROM.

Help your child choose the right prepositions for puzzles, comprehend combinations of letters and prepositions. For example: when guessing a rebus with the word WATER, ask the child where YES is written, then the child will consider several options for letter combinations - YES-V-0 and V-O-YES.

Guessing and compiling puzzles gives the child the opportunity to enjoy the funny surprises of their native language.

Ladder

Goal: learn to determine the number of letters in words, learn to determine the order of letters in words, learn to select words with a given number of letters.

Age: from 6 years old.

What you will need: paper, ruler, pencil, scissors, colored pencils or felt-tip pens.

How to play?

On paper, using a simple pencil and a ruler, draw a ladder with steps of 3, 4, 5, 6, 7, 8, 9 cells. Place the steps on the right side. Cut out the ladder.

In the first left cell of each step, write the same letter, for example, T. Invite the child to come up with words that begin with the letter T, consisting of 3, 4, 5, 6, 7, 8, 9 letters, and enter them in the appropriate cells . For example: CURRENT, CAKE, SHOES, TALENT, SLIPPERS, PHONES, TV.

For the next exercise, make a similar ladder. Write the same letter in the rightmost cells. For example, enter the letter K. Word options for this ladder: BOW or SOK; PARK or MRAK; BALL or KNIFE; RABBIT or gingerbread; GOSSYONK or CALF.

You can enter a letter in the middle of each step. Then there should be 3, 5, 7, 9 cells in the steps. For example, enter the letter C, the words that are suitable in this case: OSA, NIPPLE, PROSEKA.

To help your child find words for the stairs, you can use pictures with images of objects.

Transport

Goal: learn to read words meaningfully, learn to determine the order of letters in words, learn to compose words from letters, develop attention.

Age: from 6 years old.

What you will need: colored or white cardboard, colored pencils or felt-tip pens, letters (from a split alphabet or magnetic).

How to play?

On sheets of cardboard, write the names of the modes of transport in large bright letters, rearranging the letters in places. For example: MALSETO (PLANE), VOPAZOR (STEAM LOCOMOTIVE), STOVUBA (BUS), RAKLBO (SHIP), SILOVEDEP (BICYCLE). Ask the child to read the "strange" words and guess what mode of transport is encrypted here. Then, from the letters of the split alphabet (or magnetic), add up the guess word.

In this way, you can think of words on any topic. Here, for example, what kind of puzzles will turn out on the theme "Fairytale Heroes": CHAKUSHAREB (CHEBURASHKA), TIBORUNA (BURATINO), RLOSAKN (CARLSON), CHKARULOSA (THE MERMAID), ZHEBOLEKS (SNOW WHITE). Be sure to announce the topic of riddles to the child: fairy-tale heroes, products, cities, flowers, animals, educational supplies, etc.

martian words

Purpose: to learn meaningful reading of words, develop thinking, develop imagination.

Age: from 6 years old.

What you will need: paper, colored pencils or felt-tip pens, object pictures depicting a pan, pencil, crocodile, bell, goat, needle.

How to play?

On separate paper cards, write the "Martian words": MEMEZEL, RICE-MAKER, PUNCH, TOOTH-GRIP, VARYULA, DILIBOCHIK.

Tell your child that aliens from Mars came to our planet. When they saw some objects and living beings on Earth, they gave them their names. Let the child read the words on the cards and guess what they mean. To facilitate the completion of the task, you can lay out subject pictures in front of the child - riddles, offer to choose which picture each word fits.

Surely your child will love this fun game. He himself will want to invent Martian words. Give him pencils and paper, offer to write down everything he comes up with. And then you will solve new riddles. If you help your child write riddles or write them down, then other family members or friends of the child can guess them.

balls

Purpose: to learn meaningful reading of words, learn to find logical connections between words, develop thinking.

Age: from 6 years old.

What you will need: colored cardboard, scissors, colored pencils or felt-tip pens.

How to play?

From cardboard of 2 colors (red and yellow, for example), cut out circles of the same size. Cut each circle in half. Connect one half of red and one half of yellow - you get balls! Write words on each half of the balls. Invite the child to select words according to their meaning and make colorful balls.

First, for the simultaneous compilation, let's detail the two balls. For this level of the game, pairs of words are suitable: Porridge - SPOON, PASTA - FORK; CUP - COMPOTE, PLATE - SOUP; CABBAGE - GARDEN, RASPBERRY - GARDEN; BOOTS - LACES, BOOTS - ZIPPER; BIRD - SKY, FISH - RIVER, etc.

Later, for compilation, offer 3 pairs of words each, for example: HAT - HEAD, GLOVES - HANDS, SOCKS - LEGS; DOCTOR - HOSPITAL, TEACHER - SCHOOL, SELLER - SHOP; FISH - SCALES, BIRD - FEATHERS, BEAST - WOOL; MAN - HANDS, BIRD - WINGS, TREE - BRANCHES, etc.

Upon successful completion of the previous tasks, you can proceed to compose 4 pairs of words: PLATE - CIRCLE, LEAF - OVAL, TV - SQUARE, ENVELOPE - RECTANGLE or CAT - FISH, HORSE - HAY, DOG - BONE, CHICKEN - GRAIN, etc.

For each level of the task, choose your combination of ball colors.

In the process of completing the task, the child needs to find logical connections between different words (objects), so the game is very useful not only for developing reading skills, but also for developing thinking.

You can make such assignments on any topic that is currently of interest to your child.

rhymes

Purpose: to learn meaningful reading of words, to develop the ability to distinguish sounds and their combinations by ear.

Age: from 6 years old.

What you need: Paper, colored pencils or markers.

How to play?

From any nursery rhymes, choose 4-5 pairs of rhymes. For example: EDGE - HUT, FIREWOOD - GRASS, BOOKS - MONKEYS, FLOWER - CORNEIL, BIRD - TIMO, FIR-TREE - NEEDLE, HOUSE - GNOME, HARES - GLOVES. Write the rhyming words on the cards one at a time. Invite the child to read the words and put them in pairs so that they get rhymes - "little rhymes".

For a new task for this game, come up with new rhymes yourself or use rhyming words from children's poems.

What is superfluous?

Purpose: to learn meaningful reading of words, to teach to classify objects, to develop thinking.

Age: from 6 years old.

What you will need: paper or cardboard, colored pencils or felt-tip pens, chips (buttons / magnets / geometric figures).

How to play?

On cards made of paper or cardboard, write in a column of 4 words that together make up the task "What is superfluous?". Invite your child to read the words on each card, find the extra word and cover it with a chip. Ask for an explanation as to why the particular word was chosen. An extra word can also be crossed out, but in this case each task will be completed only once, and often the children want to repeat the game.

Use groups of words from this list to play:

CABBAGE, TURNIP, PEAR, BEET,

APPLE, CARROT, BANANA, KIWI,

FUR COAT, JACKET, PANTS, BOOTS,

SLIPPERS, SHORTS, SANDALS, SHOES,

IRA, NATASHA, SVETA, KOLYA,

OLIA, SEREZHA, VALERA, OLEG,

MOM, NEIGHBOR, BROTHER, SON,

PAN, PLATE, HAT, CUP,

TABLE, SAUCER, CHAIR, CABINET,

TV, HAIRDRYER, ARMCHAIR, MIXER,

HAMMER, AX, SAW, FORK,

SHIP, CAR, BOAT, BOAT,

DOG, FOX, WOLF, HARE,

CAT, HORSE, COW, PROTEIN,

GIRAFFE, PENGUIN, ELEPHANT, ZEBRA,

owl, sparrow, bee, magpie,

BUTTERFLY, SWALLOW, DRAGONFLY, Bumblebee,

BIRCH, MAPLE, ROWAN, CHAMOMILE,

ROSE, PEONY, CHRYSANTHEMEM, SNOWDROP,

Amanita, Chanterelle, Russula, Breast.

Compose other tasks of this type on different topics. You can return to the game regularly, updating and supplementing tasks.

In the game "Confusion" the same task is solved - replacing words in a sentence. However, it is given without reliance on living words. Before the start of the game, the teacher reads an excerpt from K. I. Chukovsky's poem "Confusion" (first part) and asks the children why this poem is called that. After the answers, he continues: "That's right. The poem is called so because the little animals mixed everything up. But in reality, this does not happen in life.

Very skillful guidance on the part of the teacher is very important here, who makes sure that the children answer correctly and in a certain order, helps them with questions:

  • 1) What words need to be replaced to get the correct sentence?
  • 2) What word do you want to replace?
  • 3) What word will you replace it with?
  • 4) What happened now?

These questions are repeated until a proposal is made.

Children are usually actively involved in this game, but one difficulty is inevitable here. While looking for a suitable replacement word, they must at the same time keep in mind the answers of their comrades and take them into account. For example, children unravel the sentence "A green dog is flying." One child replaces the word "flies" with the word "growls". It turns out "Growls a green dog." It remains to replace the word "green" to get the correct sentence. But another child, carried away by inventing his own version of the replacement of the word, loses sight of the new sentence received and says the word "frog". This does not unravel, but again confuses the phrase, as the sentence "Growls the green frog" is obtained. The desire to definitely take part in the performance of the task, therefore, should not interfere with concentration. Everyone quickly picks up a word and at the same time follows the answers of their friends.

The teacher can offer a variety of confusion, but the number of words should not be three. At first, you can offer confusions consisting of two words or three, but those in which it is enough to replace one word to get the correct sentence.